Planning 0.1.6


Hey, just wanted to give some updates about upcoming content. Thanks to everyone who has played and provided feedback.

Bugfixes and QoL

  • Improved some dialog sequencing to avoid sections being missed, especially in Lumberyard and Woodshop
  • Added more messages when you've hit the cap for training a skill by a specific method
  • Reduced caps on earning skills in battle (including axe mastery, unarmed mastery, resistances, evasion, shield mastery)
  • On reaching Expert level overall, everyone is a little less chatty and more likely to let you do what you want.
  • "Bad luck protection" to cap how bad your RNG can be while training skills
  • Some tweaks to axe skills (Mighty Chop and Mighty Cleave) TP costs
  • changed fire and poison damage-over-time to be typed (and thus reduced by resistance skills)

New Content planned for 0.1.6(keeping this vague to avoid spoilers)

  • Big change: removed character levels, added Combat Mastery skill which gives similar bonuses to what level-ups gave, but with leveling aligned with other skills.
  • Additional areas, interactions and skills after defeating the dragon above-ground
  • Some additional content in the mines
  • More alchemical training, more craftable potions
  • More spells and uses for magic in general

New Content planned for future patches

  • The academy
  • More backstory and explanation of what's going on with Graham's time loops
  • More of the Empire
  • More about Dragons
  • More "dungeon" combat areas with new and exciting enemies and new and exciting damage types to become resistant to
  • Meeting with Master Osgood
  • Music
  • More QoL upgrades (and bug fixes as bugs are found and reported)

Schedule

August 9th - Tentative beta release of 0.1.6 for testers

August 16th - Tentative release of 0.1.6 on itch.io

Get Learning Curve

Comments

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how can i become a tester and try out the new version

early access is in the Stubborn Skill Grinder discord! I've got my own channel there, it's pretty nice

Will level and skills still transfer over between versions?

(+2)

I'm pretty sure the answer to that is the same as always. Which is "Don't use a save from a previous version, unless you want bugs"

Doubly so for this change. I may add in a quick check on reset / waking up at home that tries to clean things up a little if you have an old save, but you'll have 0 combat mastery and as always there may be more bugs. All of these builds are work-in-progress, and my goal is for the 1.0 release to work and not be buggy for games started in 1.0; everything up until then I can't promise smooth transfers from one build to the next.