0.1.5e - hopefully final bugfix for a while
Learning Curve » Devlog
Thanks to everyone posting here and on the SSG discord letting me know about bugs. I think everything that's been reported has been fixed and it doesn't look like anything else has broken as a result.
Patch notes below, beware of minor spoilers. As always, if you transfer your save from a previous patch you may still have some issues.
- added non-deception access to Emmy's room after learning alchemy,
- fixed access to Mr Harris's office (now possible even if you know woodworking),
- Kept Lewis from teleporting - he will now be in the lumberyard if you spoke with him at home and/or if the time is 3 or later,
- Adjusted various pieces of dialogue to be more consistent with each other, Graham's level, and the content not yet added to the game
- Can no longer read Fishing book before remembering about the Fishing skill,
- Lumberyard eavesdrop fixed; should now progress time and gain skill as intended
- Fixed dialogue options with Mr. Banning to be able to go to Menar Grove,
- Removed counter-acting bug that allows access to Menar Grove too early,
- Fixed time skipping from the clock (if you can't select an option, it may be because you didn't learn about it yet OR because your skill is already too high to progress further OR because it's too early in the day),
- Slightly decreased benefits of Mana Control titles,
- Fixed swimming, hopefully. You will no longer immediately get to level 50,
- Adjusted some terrain and pathing in Menar Grove (some previously unpassable tiles are now passable, and vice versa),
- Aloe and Whip fern are now consumed if used individually,
- Status book in inventory is no longer consumed on use,
- Damage from falling tree now more likely to kill you,
- Graham no longer thinks about learning the recipe for burn salves if he already knows the recipe for burn salves,
- Adjusted some events to prevent them from overlapping with the dragon's arrival,
- Fighting the fire in the forge limited to once per day, decreased cap for leveling fire resistance in this fight (and others), decreased maximum length of this fight,
- Unarmed mastery now only counterattacks if you are unarmed and used the Defend action,
- Increased poison rage from Kobold Mages,
- Added a new enemy to the final fight
- If you make armor or a shield that you would be unable to equip, Graham now mentions that and gives a hint about what to do next (this was the most commonly reported bug that was never a bug, just a lack of clarity on my side)
- There is now a message when reading Advanced Draconics if you're not ready for that book yet
- Pared down some dialog and messages that would repeat each loop or each time you performed specific actions so that you will see them less often
Files
LearningCurve 0.1.5e 275 MB
1 day ago
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Learning Curve
A time-looping adventure RPG
Status | In development |
Author | BCBCC |
Genre | Role Playing |
Tags | lumberjack, Pixel Art, Roguelite, RPG Maker, Solo RPG, Time Travel |
Languages | English |
More posts
- 0.1.5d more bugfixes7 days ago
- 0.1.5c bugfixes8 days ago
- 0.1.5b10 days ago
- 0.1.5 Patch notes24 days ago
- Public Release (v0.1.4b)30 days ago
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