good question - I think it's because itch doesn't like the .exe attachment? I've been meaning to reach out to itch.io support about this, but I know they've been a little busy lately...
Note this post only covers soemthing for when your polishing the game as it would have no gameplay effect and that is you should probably at some point give graham a starting levels in common say journeyman in common it wouldn't do anything or maybe human lore idk since we need draconian lore to read draconian wouldn't we need human lore to read human or im not thinking about how graham is learning draconian as part of reading lore on dragons rather than directly learning the language from a teacher maybe something to consider way later during the polishing stage of the game not now
This isnt improtant at all but sooner or later the current set up results inthe player having very binary fights where we either win easily or die basically never have ahrd fights with a chmace of winniny or squeak out a victory
Well there's two things going on here. #1 is that I'm not focused on game balance right now. #2 is that as a time looper, you're going to fight enemies that are way beyond you and then later on you've grown past them. I'm trying to make sure both of those situations exist, so for any particular fight or enemy there's only a very narrow window where it's an evenly matched challenge.
I agree both that its notnimportant now or critical on the future all i meant to say though i conveyed it poorly is that several skills namely regen mana mastery healing spells healing alchemy etc barely matter because you basically only get injured but not killed in fights where your grinding combat manually specifically to improve defences instead of with the clock as oppsoed to actual fights you get. So they are not very useful in general this is not a problem particularly not right now. I agree I just wanted you to be aware of these current set up for the future. Not that uou should necessarily take my advice i haven't made any game worth sharing unlike you. As for part 2 want I meant was that there's no in-between loop where you can win sometimes or with difficulty or witha. Lot of health loss I went directly from lose every time vs the knights to winning with between zero and 15 damage of my 300+ health literally winning eith around 95 percent health from losing always idk how to fix this or even if it needs fixing as you said its a game all about crushign enemies that could once crush you.
For ehen tis balance time the current issue as far as i can tell is that defence is often higher than hp quite regualry so an attack thats jsut say 50 percent above your defence one shots you
I also noticed its relatively rays to grind things that improve defences dodge shield balcksmtihing for armor woodworking for shield and I belive others like physical fitness. But hp skills are far harder to train so the combat stat you generally ahve the least of us hp which isn't necessarily an issue but it makes rhe fights feel more like stat checks and less liek fights also in the current build ir mostly invalidates the use of helaing magic mp mp regen alchemy herbology etc. Except for when your cheesing fights to have super long rounds wher you make ludicrous progress in one loop
yep, good feedback. when the new version is out you'll see that there are some different enemy attacks, for example one that deal s guaranteed but low amount of damage so it should be good for training toughness. the numbers will get shuffled around for sure, i'd like regeneration to be more relevant so overall hp value probably needs to be higher
No problem only reason i mentioned it was because i wasnt sure if the map was going to grt chrcked again since visually it wasnt obvious it was missing its kind of subtle and also the fact the first time i went in i didnt trigger the door telling me the srea was unfinished
You probably shouldnt he talked about some bugginesss and issues aroudn the transfer even if you successfully transfer your combat stats will be imbalanced in a way that makes them hard and more probalamatically really boring to fix
YEEEESSS I FINALLY CAN FARM REGENERATION WITHOUT RNG TO UNARMED OBLITERATE EVERY BEING AFTER LVL 17 AND NEEDING TO GIVE UP TO REGENATION MASTERY ON LV 87 BECAUSE FIRE RESISTENCE GOT TO MASTER AND MAKED ME IMORTAL, THANK YOU BCBCC.
How do I gain access to Mr Harris office with the books or ate those currently unavailable in this version I previously gained access but I dont know how i did so
Talk to Lewis at the lumberyard (you'll need to have the convo with Simon first), then on a subsequent loop you should be able to talk to Mr Harris in the morning before he goes to work and get access to the books. If that doesn't work, then let me know exactly what you're doing and I'll see if I can figure out what's going wrong.
One thing you might consider adding temporarily is a notification when you max the effective level of skills that no longer give bonuses when leveled beyond a point like blacksmithing and woodcrafting which give no bonuses once you can craft the highest tier equipment currently in game. Unlike comaby skills. Alternatively have smithing/woodworking etc give tiny stat bonuses to crafted equipment so that there's always a differnece but that's probably unnecessarily complex for the game.
Love this game I assume the rope for the giant hole has yet to be added.
Unintuitive things not necessarily bugs.
You continue to drown in the well after you can no longer gain exp for it in additon it is hinted you should use the well to train after the river as it suggests you need either rougher or deeper water to train in. And the well is deeper since I can drown in it
I can no longer find the way to get access to the office to read books this appears to have capped my draconian knowledge eithout its book and I can no longer read the fishing book. The unlock requirements i maybe somehow haven't unlocked hut I've unlocked almost everything the best gear available expert balcksmithing and lumberjacking journeyman woodcutting etc beaten the knights unlocked alchemy though I previously unlocked it later in earlier versions as in after I got access to the office I haven't made any actual burn salves yet as I haven't needed any and the lack of an effective method that I can find to grind hp means while my defenses are good and most enemies can only hurt me with status effects and I can one shot everything weaker than a dragon most injuries I take are lethal as the difference between no damage and dead is tiny ive taken up no armor fighting kobolds and later spiders as they have the best consistent low damage enemies I can fight who won't isntakill me when I let them hit which is required to level regeneration and the only semi effective method to train toughness ive found this seems to be an issue as toughness is a core combat stat that is very very hard to level and it gets harder to level the stronger you get some. Two hypothetical solution neither is great give a larger toughness bonus on death or ideally some kind of combat training the way there's a dedicated fire enemy for fire resistance maybe alchemy let's you amke poison to drink for poison resist and toughness im not sure but the fact combat mastery levels based in attacks and toughness on getting hit higher evasion slows its leveling speed on top of the fact we always go first
A weird thing I noticed was that as my defenses and offenses improved it got harder and harder to train regen and to a much lesser extent toughness as I need a fight where I have multiple turns and take damage as this only is possible with most enemies by not defending I think you might add some kind of later version of the fight thr fire or some such that let's you intentionally injur yourself to train healing . Or even just a unlockable combat move say take hits which drops dodge chance to zero and nullified defneces to let you train defenses less impractical and elts you valve toughness and combat mastery if you want while currently I have no idea how you'd do it after getting your attack to the point you one-shot enemies
Thanks for playing and for your feedback! I'll take a look at the swimming locations, might be some messed up numbers there. In general I know there are a lot of balance issues, and I'm more focused on getting content added now and game balance will come later. There will be stronger and more varied enemies to train your skills against in the future.
No problem i assumed that was the case just wanted to bring the balance stuff to your attention and what i assumed was a swimming bug either drowning in the well once it can no longer be used to gain levels. Or it stopping giving levels to soon when it should give more levels.
Thanks for your feedback - I'm not sure how exactly I could implement that within RPG Maker VX Ace. My advice for now is to pay attention to what you're doing :)
Agreed also the game at least currently both isn't that long and also there are multiple save slots with most info being eaisly obtainable in roughly 5 to 10 minutes.
Hey, thanks for playing! Physical Fitness and Combat Mastery are the skills that will affect Agility (which determines when you get extra actions in combat)
Sorry, I'm not really sure what you're asking. Are you having trouble with something? The game is made in RPG Maker VX Ace, and the crashes that are happening are due to me trying to to some things with damage over time that the game isn't really made for. It's an ongoing process for me to get that working without crashing, and I really appreciate all of my playtesters on the SSG discord and here who find edge cases (and sometimes very common cases) that cause crashes so I can get things working.
Nothing to worry about, I just saw videos of people talking about strange features in a games and code like the aforementioned image to run or a an airport or university that requires youtube to be playing in the background in order for their computer to download anything
When fire finishes burning out of combat, it says "graham wasburned".
When crafting an axe shaft with menar wood, it crafts a shield instead.
Sometimes when I die in a fight, the game freezes, flashes a few times, and then gives a "stack limit reached error" pop up. Maybe there's some sort of loop the game gets stuck in when certain conditions are met? Maybe it has to do with regeneration because the first time I got this error was during a fight where I learned that skill.
When crafting with menar wood, the dialog form old man harison triggers even if he is not yet in the shop. It aslo triggers when again even if you have already crafted with it once.
When using the skip loop after beating the guards and dragon, it says "script 'Game_Interpreter' line 1141: NoMethodError occured. undefined method '>=' for [1029];array"
Maybe bug:
When you preemptively kill the dragon, you can do whatever you want with no time limit provided you don't enter the area outside your home. Regarding this bug, I'm afraid of what might happen should I use the skip loop option as there would be nothing to interupt it.
After learning mana control, you can use the mage guild door as training until level 10 with no time spent.
No matter how many orders I work on, whether it is woodworking or blacksmithing there is nothing to signal that I'm done or that anything has changed, except for when you fight the imperial force.
Unable to use the skip loop to learn draconic knowledge past 10 even if I gained access to the advanced draconic book.
Able to use the skip loop to fight even when I have yet to unlock any of the locations where enemies spawn.
When you finish fighting fire, if you gained the burned condition during the fight, the blacksmith will automatically trigger the dialog that gives you a burn salve.
When you are fully able to eavesdrop on the conversation at the tent, there's no way to read it again. This is relevant because i accidentally skipped past it.
When you reach level 10 in both lumberjacking and axe mastery, there is no way to hear what the conversation inside the house is anymore.
When defending as the first action, graham's UI disappears, meaning you cannot see his portrait, health or mana.
Suggestions:
I would like to see more information about the skills; a description; effects; experience level; and maybe even displaying the formula for the bonuses it gives.
I would also like a skill page to view all skills instead of having them pop up one by one as dialog.
When using the skip loop options, it would be nice if you could have the option I chose remain as the selected option for the next section of time.
I would also like if you made a bug report page.
I would like to have tooltips for status effects, letting me know what is going on, it took me awhile to realise that getting burned reduces agility.
It would also be nice if the stats were explained more and their relation to combat, for example "agility increases the number of actions you can do in a turn", as that was something I had to figure out by myself.
Praise:
I think it's really cool that you made a game inspired by stubborn skill grinder and I really enjoyed playing it. I am looking forward to further updates.
Thanks for playing, and thanks for your extensive reports. I'm taking notes and when I get some time in the next few days I'll check everything out and let you know what's up. If you join the Stubborn Skill Grinder discord, I have a channel there where I post early builds for testing and bug finding.
a few quick replies: - When you finish fighting fire, if you gained the burned condition during the fight, the blacksmith will automatically trigger the dialog that gives you a burn salve. -- This is intended, that's how you're supposed to learn about burn salves
-After learning mana control, you can use the mage guild door as training until level 10 with no time spent. -- good catch, I had noticed that in my testing and then missed a step in fixing it.
- When crafting an axe shaft with menar wood, it crafts a shield instead. -- yep, this is an easy fix I thought I had done a while ago.
- When you are fully able to eavesdrop on the conversation at the tent, there's no way to read it again. This is relevant because i accidentally skipped past it. -- people were finding it annoying to keep seeing the same thing if they were just trying to level the skill, so it should only repeat once per day. I'll double check, but eavesdropping the next day you should get the conversation shown again.
-I would also like a skill page to view all skills instead of having them pop up one by one as dialog. --- yeah this is on the wishlist, it's difficult within the constraints of RPGMaker VX Ace to do this without spoiling skills you haven't unlocked yet.
- I would also like if you made a bug report page. -- Yes, I would love to do that, I try to keep up with comments here and in discord but I'm working on a better solution.
Can healing be learned? BC it seemed bugged. I ask the priest about advance magic, get sent to the guild, go there, return, and the option is gone. I check all the bookshelves and table to try learning it but nothing happened.
The acolyte at the reliquary will mention the mage's guild if you ask about advanced magic. In order to learn healing magic, you first need to unlock the Regeneration skill
Not unlucky, that's on me. I thought I had fixed that issue but it's still there, I'm gonna see if I can hotfix to at least get something stable, even if it doesn't work exactly as I want.
i think that the kobold and the walking bug happens if i die to a single kobold and if i walk from the right to the left on the lower tile of the corridor in the top left of the first floor of the kobold cave
Found a bug, got to the third loop and entered in the kobold cavern, but in the moment i died the game stoped and after some time the mensage "sistem stack error occured.
stack level too deep"
still didn't try to reload the save so i don't know if the bug is consistent, but in the 0.1.5 it sometimes happened with me but in the start of the fight of the dragon or the knights and it freezed and 3 seconds later crashed the game, lost some hours on this specific
Hey, thanks for playing. I'm aware in 0.1.6 that there's a crash that can happen when you're on fire - the damage over time out of combat has been disable until I can figure that out (see the current downloadable version 0.1.6a). Can you let me know if that's what was happening for you or is it something else?
Found a bug. If you leave the 2nd floor of the mine, you can't get back in until the next loop. got my blacksmithing above 50. Is there a better weapon I can forge if I get it to 70 or something? and are the guard allies going to be implemented in the next update?
Thanks for playing! Sorry I missed this comment for a couple days. I wanted to get guard allies in this update, but there's a lot of back-office stuff with how I've been messing with the game engine as a primarily single-character game that I have to work out how to undo to add allies, so not yet.
Generally speaking there's no benefit to having skills over level 50 right now, but there will be more blacksmithing and other unlocks for higher level skills in the future.
For the mine bug, can you give me a little more information? I haven't heard that one before and I'm not seeing anything obvious that would cause issues there.
I was on the second floor of the mine with low health after fighting some monsters so I decided to try to leave to do a few other things before the dragon showed up outside. Went to go back into the mine but the guard was in front of the entrance again and would only repeat the line he says before he moves out of the way when first entering, but wouldn't move now.
Just started playing (hit journeyman on a few skills) and I'm enjoying it! One thing that could be improved is some kind of hint on what to do for burns? I read some comments just now and got some ideas, but some kind of tip in-game when you first get burned or something would be nice. Also, Ive hit 25 in fire resistance and still take a lot of damage from being on fire, like 40/turn. Does the fire resistance decrease damage from fire? or just reduce chance to catch fire? Decreased damage would be nice to make loops with the same actions a bit more consistent. Thanks!
Thanks for playing! Right now the only hint on what to do about burns will come from the blacksmith, but I'll look at putting in another hint earlier. Some parts of this game are intentionally a little bit of a puzzle, but I don't want it to be too hard to figure out. The way fire damage works (in the current public version you're playing) is that it's 15% of your max HP each turn, and Fire Resistance increases the chance of the "on fire" status to end (and turn into "burned"); it also decreases the initial damage from fire attacks. In the new version I'll have out soon, fire damage per turn will be reduced based on your Fire Resistance skill (and Fire Resistance still does the other stuff too).
thanks for playing! each activity that trains a skill has a cap - you can't become the strongest man in the world just by doing pushups in your room, and you can't become a master blacksmith just by making one or two things at a local forge. Right now the cap on lumberjacking is 70; the new version of the game I'll be releasing soon already has a lot of added messages letting you know when you've reached the skill cap from a particular training method.
Just downloaded the game to try out as you got a shoutout from the author of The Stubborn Skill-Grinder In A Time Loop. I can't even leave my bed on a brand new save, the character is just stuck in the corner of the room and I can't move. Playing on Windows 11.
did this happen just after starting a new game when you appear in the house? The default controls are arrow keys for movement, Z/X for action buttons. If that's not working and you're sure your keyboard is otherwise working fine, please give me any more info you and and I'll see if I can troubleshoot. Otherwise, thanks for playing (and don't go too far because the new update will be out pretty soon)
Yes it was right after starting a new game, and after the initial dialogue finished saying something about checking on the guy in the next room over. The character immediately moved one tile left into bed, and i couldn't get him to move again after that. Was almost like the game had a stuck Left-input. Keyboard works fine, no macros running or broken keys, and I could navigate the Esc menu normally. Happened after multiple game restarts, and i even tried Compatibility Mode for Windows 8; still happened. Bizarre. Edit: actually, booting it up again, I can't go Up in the menus either. Only down and side-to-side.
Hm, I don't think anything in game should be causing movement at that time. Seems like it could be an issue with RPGmaker reading your keyboard inputs.
I can't read book anymore, my alchemy is stuck at level 12, and I can't comprehend the recipe for burn. Blacksmith is grayed out on the clock
Also, is there a way to unlock the door to the other house, go to the academy, get inside the building next to the church, deeper into the woods, and read mining and solider books?
I wish that killing the dragons and knights doesn't reset everything for easier grinding afterwards.
Thanks for playing! With alchemy at level 12 you should be able to talk to Emmy and understand the recipe, then gather the ingredients and try it out yourself.
The other things you mentioned aren't in the game, yet, but there's plenty more to come in future updates.
Read another comment and found out I needed to fight flame, use water bucket, and then talk to blacksmith for burns until I've used 10 of them. Didn't know of fire fight and water bucket. Should add further alchemy progression or burn crafting to clock as a means of alchemy, mana, and maybe gather leveling. Similarly, resistance leveling, and selection remembering; have accidently selected wrong option on multiple occasion
I found a bug/issue with 0.1.5e where when I level up my unarmed combat on my first attack while fighting the dragon the blue box where my health, TP, and mana are disappears for the rest of that "round", the box where I can select whether to attack, combat, dodge, etc. is still there and working though
0.1.5e (new game) Hey, I don't know if it's normal, but when I swim in the Menar Forest, the 'Swimming' skill levels up every second — so I reached level 25 in just 2 loops. But when I swim in the well, nothing happens.
ps: i have the same problem of the 0.1.4 but i found out that if i surpass the 60th loop the blacksmith and the medar forest starts to lag while all the other areas are fine and if i go to my 59th loop save it's perfectly fine.
Thanks for playing! Different areas can level up your swimming skill different amounts, the well isn't very deep water so you may have already passed the cap for swimming skill there. You shouldn't be leveling up THAT fast though, so I'll take a look and see if I made an error there.
Can confirm the Menar Forest levels swimming a bit too fast too, thought it might have been due to the cross version save, but yeah, I got a level every two/three steps or something
Found a problem when i trained the axe mastery and luberjacking to 25 without talking to the teacher of the mighty strike 2nd time i am now unable to learn the savage blow(not sure with name skill for having 10 axe mastery) as every time i now talk to him he sends me to the Mr. Banning
Thanks for playing, good catch. I changed his interactions a bit to avoid repetition, but looks like I missed an edge case. I'll have that fixed in the next update.
Question, would it be possible to either shift mana control training in own room on the bed or other corner? Or disabling the ability to choose exercise when its already capped? + Is there a way how to get physical mastery to level 75? I grinded moving the logs in the woodworking area but now i am sad that i cannot move it to master and work on the starlight information (would love to se some basic wiki or just information about currently possible skills and their skill caps + maybe shortening some dialogs after doing them multiple times example moving the logs or exercising, normally training other skills is nearly instantaneous but in these situations i have longer scene that add quite a lot of time over the longer grinding sessions) overall awesome game
+How exactly does physical mastery works? from what i gathered it should only increase the amount of actions in combat? At least on expert level i have 3 actions on the start but for some reason sometimes the amount of actions is only 1? mostly if i am injured. Would it be possible to have sometimes in the game a text dump what each skill affects?
How to survive a falling tree in the lumberyard when i brace what stat is tested or is it not survivable? Should somebody with 65 physical mastery bracing against the impact just have the tree shatter on him?
Not sure if it is intended i have the physical capped on 65 from doing the logs at woodworking. And now i was able to go up to 75 as blacksmithing also increases it. Is that intended or is that way around the cap, same for the woodworking?
Edit: with first capping from log moving in the woodwork area and then capping both the woodwork and blacksmith from the clock it is possible to have lvl 90 physical mastery with 6 actions in combat against dragon and 5 vs general
"Brace yourself" basically just means you're taking the full damage. Theoretically it's possible to survive that but it's not really likely with the content in the game right now. Using "Mighty Chop" to cut down the tree does make all of the survival options easier than using regular chops.
Physical Fitness increases your Attack, Defense, Max HP, and Agility. Agility is what gives you more actions in combat. If you are On Fire or Burned, your agility is penalized so that will usually take away an extra action. High levels of Physical Fitness will give you more actions.
You're asking a lot of questions, I'll try to address what I can. I have some more quality of life changes I'll make to reduce the amount of repetitive text you have to click through while training skills. Next update I also should have messages added in when you've reached the cap of a training method, so that should be more transparent.
I've just gotten enough perception to knock on the door about menar trees and am currently locked in an infinite dialogue loop. No matter what dialogue option I pick it just restarts back to square 1
Hello very big my bad the conversation is the one you get the moment after you reach the perception thresehold and are able to barge in asking to cut down the menar trees, when I triggered it without having enough skill levels he repeated his dialogue back to me barging in no matter what option I choice holding me hostage
So, noticed my normal attacks started hitting twice, does it have anything to do with unarmed combat or was it a coincidence it started around when I hit journeyman? maybe the agility stat?
Btw, axe + dodging is pretty strong, just beat the empire guys with it by normal attacking>defending(dodging) in turn as now I can get two turns in before them, healed with Mana circulation only once and it was cause of poison that I have low resistance . With evasion level 50(expert), the normal soldiers where doing only 5 damage and the general ~100 which is more than manageable.
I'll say tho, there's not much incentivizing the use of mighty chop, mighty cleave has its uses when dealing with multiple weak opponents, but now that I attack twice, I'm doing way more damage with normal attacks than with mighty chop.
On that note, unarmed combat isn't much incentivized either, in the previous build I got journeyman on it due to the counterattack chance, but this new update made it a bit too limited I think. I know you'll probably add skills and do some rebalancing perhaps to make it worthwhile in the future, but as it stands, the axe overshadows unarmed by quite a lot. To be fair tho, with unarmed at 31, I'm doing way more damage than I used to, maybe if I get it to expert like I did to Axe it would be closer, but I remember the axe just being straigh up better from the start.
I also think it's way too easy to train axe in relation to unarmed now that we have the clock thing, it trains axe+evasion+shield mastery, I know if you add unarmed to that as well it may become way too op of a training, but what you could do if possible, is make it where if you have shield equipped it trains shield mastery and if not evasion, and if you have axe equipped, axe mastery and if not unarmed. I don't know if the code allows that check, but it would make it less op and make it more fair to unarmed.
Thanks for all your feedback. There's definitely a lot of work to do in game balance, some skill caps will be lowered (they might have been already but if you have an old save you're already past), and of course there will be more and tougher enemies in the future. Mighty Chop vs Mighty Cleave is definitely not a hard choice in combat, but Mighty Chop still helps you when you're trying to chop down a tree. Graham is first and foremost a lumberjack so using an axe should be best for him, but there may be times he gets disarmed and has to fight with his hands. I could switch the time skip to do axe/unarmed depending on what's equipped, I'll look into that.
Clock works now, but IMO it kind of breaks the game: For example you can now train mana control in your home before you get it to level 5. You can also train it more often (Church only opens at 10 or 11, but you can use the clock to train it already at 1).
IMO it would make more sense to use the clock in a different way: Allow to select a single action of the current location (only actions that you‘re allowed to do and which can be repeated) and repeat that one until the dragon arrives.
Example: At the blacksmith (once you‘re allowed to use the workspace) allow to repeat either „practice blacksmithing“ or „work on order“. When you do that at 11, you will automatically repeat that action until 15 (eg 4 times) when the dragon arrives.
At your home allow „train alchemy“ (if you have access to emmy‘s room), „create burn salve“ (once you‘re proficient)….
Thanks for your feedback. I may chance the functionality of the time skip in the future, but I'm happy with how it works for now. As the game develops and more content is added, there should be a little bit less repetitive grinding needed as more ways to train skills will be available.
one mor Bug: When you leave the cave it‘s not possible to enter again because the Guard stands in the way: He still says the same sentence, but stays in place (contrary to the first time you enter where he moves away)
Thanks for playing! I'll be releasing a patch later today with a bunch of bug fixes, I believe this issue is fixed but if you still experience this in 0.1.5e please let me know.
Not automatically, but you can transfer your save file over. In some cases there may be bugs caused by using an old savefile though, and it's possible new content won't appear correctly. I'll do what I can to keep older saves compatible, but my priority is that when I get to version 1.0 that everything will work there.
so annoying how i finnaly killed empire general and theres no content beyond it like im level 21 now axe mastery 90 i cant even level up blacksmithing no more then 61
Thanks for playing! It's really awesome to hear people spending so much time on this game that I've made. Unfortunately you've reached the end of the story for now, but I'll have an update with new content in a couple weeks or so.
You went the opposite route to me... The first skills I got to level 90 were shield mastery and evasion... Just got unarmed high enough to punch the General to death at level 18 yesterday...
Okay, so this is a whole process that's heavily tied up with the acquisition of certain skills, but I'll tell you what I know. First, you need to get the burned status effect. Supposedly you can get lit on fire in the blacksmith's shop, though I've never had that happen yet. However, if you are lit on fire there, you can put it out with the bucket of water by your work station. You could also be lit on fire in combat, and have it go out before combat ends, but if combat ends before it goes out, you'll need water, which means either the blacksmith's bucket, a swim in the lake in the menar grove, or a jump down the well to put it out. Once burned, if still alive, you need to talk to the blacksmith. He'll give you a burn salve, and tell you about how alchemists are the ones who make them, which reminds you of Emmy. Afterwards, you can ask emmy about burn salves, and she'll give you permission to enter her room and get the one on her desk. After you've used 10 burn salves, you can ask her about how to make them, but keep in mind that after you're able to make them yourself, due to a current bug, you won't be able to get permission anymore, and will need to be able to lie your way in anyways.
As to how to get burned at the blacksmith, you must choose a novel way to train fire resistance. Consider the burning flames within the shop carefully...
Little bug, if you chop down that starting tree while it's falling, pieces hit you, yet you survive, the scene continues, but after Graham says they have to take the log to the pile next to the office, the "Alright it's coming down..." scene happens again, meaning you can keep chopping the falling tree infinitely and can't really progress if you don't have enough evasion for the dodge option or the "brace yourself" options kills you
On which game versions is regen bugged where you can't get it? I'm on 0.1.5d and I am pretty sure I have all the requirements but I haven't gotten it yet.
Can confirm that I also got it in this version, I'm pretty sure I got it dying in the caves, maybe dying in a fight is a requirement to first get it? I remember Graham said something to the effect of "I can't go down like this" when I got it
When you go swimming in the forest you just keep on leveling up till expert/lv50 I dont believe this is intended
also seems like you can still equip the amour without being adventurer if apprentice blacksmith but not journeyman and if journeyman you can equip the axe
Thanks for playing! Swimming is a known bug and will be addressed in the next update.
For the armor, I'll add some hinting in-game for this but you need to have entered the mines and had your class change to "Adventurer" before you can equip.
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Works fine on windows under lutris
Why's the page quarantined?
good question - I think it's because itch doesn't like the .exe attachment? I've been meaning to reach out to itch.io support about this, but I know they've been a little busy lately...
Note this post only covers soemthing for when your polishing the game as it would have no gameplay effect and that is you should probably at some point give graham a starting levels in common say journeyman in common it wouldn't do anything or maybe human lore idk since we need draconian lore to read draconian wouldn't we need human lore to read human or im not thinking about how graham is learning draconian as part of reading lore on dragons rather than directly learning the language from a teacher maybe something to consider way later during the polishing stage of the game not now
This isnt improtant at all but sooner or later the current set up results inthe player having very binary fights where we either win easily or die basically never have ahrd fights with a chmace of winniny or squeak out a victory
Well there's two things going on here. #1 is that I'm not focused on game balance right now. #2 is that as a time looper, you're going to fight enemies that are way beyond you and then later on you've grown past them. I'm trying to make sure both of those situations exist, so for any particular fight or enemy there's only a very narrow window where it's an evenly matched challenge.
I agree both that its notnimportant now or critical on the future all i meant to say though i conveyed it poorly is that several skills namely regen mana mastery healing spells healing alchemy etc barely matter because you basically only get injured but not killed in fights where your grinding combat manually specifically to improve defences instead of with the clock as oppsoed to actual fights you get. So they are not very useful in general this is not a problem particularly not right now. I agree I just wanted you to be aware of these current set up for the future. Not that uou should necessarily take my advice i haven't made any game worth sharing unlike you. As for part 2 want I meant was that there's no in-between loop where you can win sometimes or with difficulty or witha. Lot of health loss I went directly from lose every time vs the knights to winning with between zero and 15 damage of my 300+ health literally winning eith around 95 percent health from losing always idk how to fix this or even if it needs fixing as you said its a game all about crushign enemies that could once crush you.
For ehen tis balance time the current issue as far as i can tell is that defence is often higher than hp quite regualry so an attack thats jsut say 50 percent above your defence one shots you
I also noticed its relatively rays to grind things that improve defences dodge shield balcksmtihing for armor woodworking for shield and I belive others like physical fitness. But hp skills are far harder to train so the combat stat you generally ahve the least of us hp which isn't necessarily an issue but it makes rhe fights feel more like stat checks and less liek fights also in the current build ir mostly invalidates the use of helaing magic mp mp regen alchemy herbology etc. Except for when your cheesing fights to have super long rounds wher you make ludicrous progress in one loop
yep, good feedback. when the new version is out you'll see that there are some different enemy attacks, for example one that deal s guaranteed but low amount of damage so it should be good for training toughness. the numbers will get shuffled around for sure, i'd like regeneration to be more relevant so overall hp value probably needs to be higher
Minor bug inthe magic shop in town there is the door but just above the door is a empty spot where there is clearly suppsoed to be a wall
Yeah, that whole area isn't done yet I'm gonna have to fix it up and add a lot of stuff there
No problem only reason i mentioned it was because i wasnt sure if the map was going to grt chrcked again since visually it wasnt obvious it was missing its kind of subtle and also the fact the first time i went in i didnt trigger the door telling me the srea was unfinished
How do you transfer the save from 0.16b to 0.16c? it seems like it isn't registering the save, even my 20 h 0.15e save worked on 0.16c.
You probably shouldnt he talked about some bugginesss and issues aroudn the transfer even if you successfully transfer your combat stats will be imbalanced in a way that makes them hard and more probalamatically really boring to fix
I wouldn't recommend using the 0.15 save, but I'm not aware of any reason there would be issues with a save from 0.1.6b to c
YEEEESSS I FINALLY CAN FARM REGENERATION WITHOUT RNG TO UNARMED OBLITERATE EVERY BEING AFTER LVL 17 AND NEEDING TO GIVE UP TO REGENATION MASTERY ON LV 87 BECAUSE FIRE RESISTENCE GOT TO MASTER AND MAKED ME IMORTAL, THANK YOU BCBCC.
How do I gain access to Mr Harris office with the books or ate those currently unavailable in this version I previously gained access but I dont know how i did so
Talk to Lewis at the lumberyard (you'll need to have the convo with Simon first), then on a subsequent loop you should be able to talk to Mr Harris in the morning before he goes to work and get access to the books. If that doesn't work, then let me know exactly what you're doing and I'll see if I can figure out what's going wrong.
Thanks a bunch
One thing you might consider adding temporarily is a notification when you max the effective level of skills that no longer give bonuses when leveled beyond a point like blacksmithing and woodcrafting which give no bonuses once you can craft the highest tier equipment currently in game. Unlike comaby skills. Alternatively have smithing/woodworking etc give tiny stat bonuses to crafted equipment so that there's always a differnece but that's probably unnecessarily complex for the game.
Of course this isnt really that important it especially since by 1.0 it will no longer matter
Love this game I assume the rope for the giant hole has yet to be added.
Unintuitive things not necessarily bugs.
You continue to drown in the well after you can no longer gain exp for it in additon it is hinted you should use the well to train after the river as it suggests you need either rougher or deeper water to train in. And the well is deeper since I can drown in it
I can no longer find the way to get access to the office to read books this appears to have capped my draconian knowledge eithout its book and I can no longer read the fishing book. The unlock requirements i maybe somehow haven't unlocked hut I've unlocked almost everything the best gear available expert balcksmithing and lumberjacking journeyman woodcutting etc beaten the knights unlocked alchemy though I previously unlocked it later in earlier versions as in after I got access to the office I haven't made any actual burn salves yet as I haven't needed any and the lack of an effective method that I can find to grind hp means while my defenses are good and most enemies can only hurt me with status effects and I can one shot everything weaker than a dragon most injuries I take are lethal as the difference between no damage and dead is tiny ive taken up no armor fighting kobolds and later spiders as they have the best consistent low damage enemies I can fight who won't isntakill me when I let them hit which is required to level regeneration and the only semi effective method to train toughness ive found this seems to be an issue as toughness is a core combat stat that is very very hard to level and it gets harder to level the stronger you get some. Two hypothetical solution neither is great give a larger toughness bonus on death or ideally some kind of combat training the way there's a dedicated fire enemy for fire resistance maybe alchemy let's you amke poison to drink for poison resist and toughness im not sure but the fact combat mastery levels based in attacks and toughness on getting hit higher evasion slows its leveling speed on top of the fact we always go first
A weird thing I noticed was that as my defenses and offenses improved it got harder and harder to train regen and to a much lesser extent toughness as I need a fight where I have multiple turns and take damage as this only is possible with most enemies by not defending I think you might add some kind of later version of the fight thr fire or some such that let's you intentionally injur yourself to train healing . Or even just a unlockable combat move say take hits which drops dodge chance to zero and nullified defneces to let you train defenses less impractical and elts you valve toughness and combat mastery if you want while currently I have no idea how you'd do it after getting your attack to the point you one-shot enemies
Thanks for playing and for your feedback! I'll take a look at the swimming locations, might be some messed up numbers there. In general I know there are a lot of balance issues, and I'm more focused on getting content added now and game balance will come later. There will be stronger and more varied enemies to train your skills against in the future.
No problem i assumed that was the case just wanted to bring the balance stuff to your attention and what i assumed was a swimming bug either drowning in the well once it can no longer be used to gain levels. Or it stopping giving levels to soon when it should give more levels.
Having some kind of chat log would be good, so if your spamming an interaction and a special message pops up you can't accidentally miss it.
Thanks for your feedback - I'm not sure how exactly I could implement that within RPG Maker VX Ace. My advice for now is to pay attention to what you're doing :)
Agreed also the game at least currently both isn't that long and also there are multiple save slots with most info being eaisly obtainable in roughly 5 to 10 minutes.
What stats train agility, is evasion the only way
Hey, thanks for playing! Physical Fitness and Combat Mastery are the skills that will affect Agility (which determines when you get extra actions in combat)
Are there any weird funny quirks in the game’s code? Like a load bearing picture of a tomato that we can’t see or be removed for the game to work?
Sorry, I'm not really sure what you're asking. Are you having trouble with something? The game is made in RPG Maker VX Ace, and the crashes that are happening are due to me trying to to some things with damage over time that the game isn't really made for. It's an ongoing process for me to get that working without crashing, and I really appreciate all of my playtesters on the SSG discord and here who find edge cases (and sometimes very common cases) that cause crashes so I can get things working.
Nothing to worry about, I just saw videos of people talking about strange features in a games and code like the aforementioned image to run or a an airport or university that requires youtube to be playing in the background in order for their computer to download anything
Bugs:
When fire finishes burning out of combat, it says "graham wasburned".
When crafting an axe shaft with menar wood, it crafts a shield instead.
Sometimes when I die in a fight, the game freezes, flashes a few times, and then gives a "stack limit reached error" pop up. Maybe there's some sort of loop the game gets stuck in when certain conditions are met? Maybe it has to do with regeneration because the first time I got this error was during a fight where I learned that skill.
When crafting with menar wood, the dialog form old man harison triggers even if he is not yet in the shop. It aslo triggers when again even if you have already crafted with it once.
When using the skip loop after beating the guards and dragon, it says "script 'Game_Interpreter' line 1141: NoMethodError occured. undefined method '>=' for [1029];array"
Maybe bug:
When you preemptively kill the dragon, you can do whatever you want with no time limit provided you don't enter the area outside your home. Regarding this bug, I'm afraid of what might happen should I use the skip loop option as there would be nothing to interupt it.
After learning mana control, you can use the mage guild door as training until level 10 with no time spent.
No matter how many orders I work on, whether it is woodworking or blacksmithing there is nothing to signal that I'm done or that anything has changed, except for when you fight the imperial force.
Unable to use the skip loop to learn draconic knowledge past 10 even if I gained access to the advanced draconic book.
Able to use the skip loop to fight even when I have yet to unlock any of the locations where enemies spawn.
When you finish fighting fire, if you gained the burned condition during the fight, the blacksmith will automatically trigger the dialog that gives you a burn salve.
When you are fully able to eavesdrop on the conversation at the tent, there's no way to read it again. This is relevant because i accidentally skipped past it.
When you reach level 10 in both lumberjacking and axe mastery, there is no way to hear what the conversation inside the house is anymore.
When defending as the first action, graham's UI disappears, meaning you cannot see his portrait, health or mana.
Suggestions:
I would like to see more information about the skills; a description; effects; experience level; and maybe even displaying the formula for the bonuses it gives.
I would also like a skill page to view all skills instead of having them pop up one by one as dialog.
When using the skip loop options, it would be nice if you could have the option I chose remain as the selected option for the next section of time.
I would also like if you made a bug report page.
I would like to have tooltips for status effects, letting me know what is going on, it took me awhile to realise that getting burned reduces agility.
It would also be nice if the stats were explained more and their relation to combat, for example "agility increases the number of actions you can do in a turn", as that was something I had to figure out by myself.
Praise:
I think it's really cool that you made a game inspired by stubborn skill grinder and I really enjoyed playing it. I am looking forward to further updates.
Thanks for playing, and thanks for your extensive reports. I'm taking notes and when I get some time in the next few days I'll check everything out and let you know what's up. If you join the Stubborn Skill Grinder discord, I have a channel there where I post early builds for testing and bug finding.
a few quick replies:
- When you finish fighting fire, if you gained the burned condition during the fight, the blacksmith will automatically trigger the dialog that gives you a burn salve. -- This is intended, that's how you're supposed to learn about burn salves
-After learning mana control, you can use the mage guild door as training until level 10 with no time spent. -- good catch, I had noticed that in my testing and then missed a step in fixing it.
- When crafting an axe shaft with menar wood, it crafts a shield instead. -- yep, this is an easy fix I thought I had done a while ago.
- When you are fully able to eavesdrop on the conversation at the tent, there's no way to read it again. This is relevant because i accidentally skipped past it. -- people were finding it annoying to keep seeing the same thing if they were just trying to level the skill, so it should only repeat once per day. I'll double check, but eavesdropping the next day you should get the conversation shown again.
-I would also like a skill page to view all skills instead of having them pop up one by one as dialog. --- yeah this is on the wishlist, it's difficult within the constraints of RPGMaker VX Ace to do this without spoiling skills you haven't unlocked yet.
- I would also like if you made a bug report page. -- Yes, I would love to do that, I try to keep up with comments here and in discord but I'm working on a better solution.
Can healing be learned? BC it seemed bugged. I ask the priest about advance magic, get sent to the guild, go there, return, and the option is gone. I check all the bookshelves and table to try learning it but nothing happened.
The acolyte at the reliquary will mention the mage's guild if you ask about advanced magic. In order to learn healing magic, you first need to unlock the Regeneration skill
Cry. I've done multiple runs where I've gained regeneration but die to poison or fire and the game crashes. How am I so unlucky
Not unlucky, that's on me. I thought I had fixed that issue but it's still there, I'm gonna see if I can hotfix to at least get something stable, even if it doesn't work exactly as I want.
i think that the kobold and the walking bug happens if i die to a single kobold and if i walk from the right to the left on the lower tile of the corridor in the top left of the first floor of the kobold cave
was walking in the kobold cave and got a mensage of crash while walking
Found a bug, got to the third loop and entered in the kobold cavern, but in the moment i died the game stoped and after some time the mensage "sistem stack error occured.
stack level too deep"
still didn't try to reload the save so i don't know if the bug is consistent, but in the 0.1.5 it sometimes happened with me but in the start of the fight of the dragon or the knights and it freezed and 3 seconds later crashed the game, lost some hours on this specific
Hey, thanks for playing. I'm aware in 0.1.6 that there's a crash that can happen when you're on fire - the damage over time out of combat has been disable until I can figure that out (see the current downloadable version 0.1.6a). Can you let me know if that's what was happening for you or is it something else?
Found a bug. If you leave the 2nd floor of the mine, you can't get back in until the next loop. got my blacksmithing above 50. Is there a better weapon I can forge if I get it to 70 or something? and are the guard allies going to be implemented in the next update?
Thanks for playing! Sorry I missed this comment for a couple days. I wanted to get guard allies in this update, but there's a lot of back-office stuff with how I've been messing with the game engine as a primarily single-character game that I have to work out how to undo to add allies, so not yet.
Generally speaking there's no benefit to having skills over level 50 right now, but there will be more blacksmithing and other unlocks for higher level skills in the future.
For the mine bug, can you give me a little more information? I haven't heard that one before and I'm not seeing anything obvious that would cause issues there.
I was on the second floor of the mine with low health after fighting some monsters so I decided to try to leave to do a few other things before the dragon showed up outside. Went to go back into the mine but the guard was in front of the entrance again and would only repeat the line he says before he moves out of the way when first entering, but wouldn't move now.
Ah okay. I'm aware of issues with the guard blocking the passage, that should be fixed in the update coming out tomorrow.
Just started playing (hit journeyman on a few skills) and I'm enjoying it! One thing that could be improved is some kind of hint on what to do for burns? I read some comments just now and got some ideas, but some kind of tip in-game when you first get burned or something would be nice. Also, Ive hit 25 in fire resistance and still take a lot of damage from being on fire, like 40/turn. Does the fire resistance decrease damage from fire? or just reduce chance to catch fire? Decreased damage would be nice to make loops with the same actions a bit more consistent. Thanks!
Thanks for playing! Right now the only hint on what to do about burns will come from the blacksmith, but I'll look at putting in another hint earlier. Some parts of this game are intentionally a little bit of a puzzle, but I don't want it to be too hard to figure out. The way fire damage works (in the current public version you're playing) is that it's 15% of your max HP each turn, and Fire Resistance increases the chance of the "on fire" status to end (and turn into "burned"); it also decreases the initial damage from fire attacks. In the new version I'll have out soon, fire damage per turn will be reduced based on your Fire Resistance skill (and Fire Resistance still does the other stuff too).
Lumbarjacking is stuck on level 70, no matter how many menar trees I cut down in a forest.
thanks for playing! each activity that trains a skill has a cap - you can't become the strongest man in the world just by doing pushups in your room, and you can't become a master blacksmith just by making one or two things at a local forge. Right now the cap on lumberjacking is 70; the new version of the game I'll be releasing soon already has a lot of added messages letting you know when you've reached the skill cap from a particular training method.
Just downloaded the game to try out as you got a shoutout from the author of The Stubborn Skill-Grinder In A Time Loop. I can't even leave my bed on a brand new save, the character is just stuck in the corner of the room and I can't move. Playing on Windows 11.
did this happen just after starting a new game when you appear in the house? The default controls are arrow keys for movement, Z/X for action buttons. If that's not working and you're sure your keyboard is otherwise working fine, please give me any more info you and and I'll see if I can troubleshoot. Otherwise, thanks for playing (and don't go too far because the new update will be out pretty soon)
Yes it was right after starting a new game, and after the initial dialogue finished saying something about checking on the guy in the next room over. The character immediately moved one tile left into bed, and i couldn't get him to move again after that. Was almost like the game had a stuck Left-input. Keyboard works fine, no macros running or broken keys, and I could navigate the Esc menu normally. Happened after multiple game restarts, and i even tried Compatibility Mode for Windows 8; still happened. Bizarre. Edit: actually, booting it up again, I can't go Up in the menus either. Only down and side-to-side.
Hm, I don't think anything in game should be causing movement at that time. Seems like it could be an issue with RPGmaker reading your keyboard inputs.
I can't read book anymore, my alchemy is stuck at level 12, and I can't comprehend the recipe for burn. Blacksmith is grayed out on the clock
Also, is there a way to unlock the door to the other house, go to the academy, get inside the building next to the church, deeper into the woods, and read mining and solider books?
I wish that killing the dragons and knights doesn't reset everything for easier grinding afterwards.
Thanks for playing! With alchemy at level 12 you should be able to talk to Emmy and understand the recipe, then gather the ingredients and try it out yourself.
The other things you mentioned aren't in the game, yet, but there's plenty more to come in future updates.
Read another comment and found out I needed to fight flame, use water bucket, and then talk to blacksmith for burns until I've used 10 of them. Didn't know of fire fight and water bucket. Should add further alchemy progression or burn crafting to clock as a means of alchemy, mana, and maybe gather leveling. Similarly, resistance leveling, and selection remembering; have accidently selected wrong option on multiple occasion
Edit: also the stopping of clock
I found a bug/issue with 0.1.5e where when I level up my unarmed combat on my first attack while fighting the dragon the blue box where my health, TP, and mana are disappears for the rest of that "round", the box where I can select whether to attack, combat, dodge, etc. is still there and working though
Thanks for playing! I'll look into that, that might be difficult for me to solve if it involves core RPGMaker features around combat display.
0.1.5e (new game) Hey, I don't know if it's normal, but when I swim in the Menar Forest, the 'Swimming' skill levels up every second — so I reached level 25 in just 2 loops. But when I swim in the well, nothing happens.
ps: i have the same problem of the 0.1.4 but i found out that if i surpass the 60th loop the blacksmith and the medar forest starts to lag while all the other areas are fine and if i go to my 59th loop save it's perfectly fine.
Thanks for playing! Different areas can level up your swimming skill different amounts, the well isn't very deep water so you may have already passed the cap for swimming skill there. You shouldn't be leveling up THAT fast though, so I'll take a look and see if I made an error there.
Can confirm the Menar Forest levels swimming a bit too fast too, thought it might have been due to the cross version save, but yeah, I got a level every two/three steps or something
Found a problem when i trained the axe mastery and luberjacking to 25 without talking to the teacher of the mighty strike 2nd time i am now unable to learn the savage blow(not sure with name skill for having 10 axe mastery) as every time i now talk to him he sends me to the Mr. Banning
Thanks for playing, good catch. I changed his interactions a bit to avoid repetition, but looks like I missed an edge case. I'll have that fixed in the next update.
Question, would it be possible to either shift mana control training in own room on the bed or other corner? Or disabling the ability to choose exercise when its already capped? + Is there a way how to get physical mastery to level 75? I grinded moving the logs in the woodworking area but now i am sad that i cannot move it to master and work on the starlight information (would love to se some basic wiki or just information about currently possible skills and their skill caps + maybe shortening some dialogs after doing them multiple times example moving the logs or exercising, normally training other skills is nearly instantaneous but in these situations i have longer scene that add quite a lot of time over the longer grinding sessions) overall awesome game
+How exactly does physical mastery works?
from what i gathered it should only increase the amount of actions in combat? At least on expert level i have 3 actions on the start but for some reason sometimes the amount of actions is only 1? mostly if i am injured. Would it be possible to have sometimes in the game a text dump what each skill affects?
How to survive a falling tree in the lumberyard when i brace what stat is tested or is it not survivable? Should somebody with 65 physical mastery bracing against the impact just have the tree shatter on him?
Not sure if it is intended i have the physical capped on 65 from doing the logs at woodworking. And now i was able to go up to 75 as blacksmithing also increases it. Is that intended or is that way around the cap, same for the woodworking?
Edit: with first capping from log moving in the woodwork area and then capping both the woodwork and blacksmith from the clock it is possible to have lvl 90 physical mastery with 6 actions in combat against dragon and 5 vs general
"Brace yourself" basically just means you're taking the full damage. Theoretically it's possible to survive that but it's not really likely with the content in the game right now. Using "Mighty Chop" to cut down the tree does make all of the survival options easier than using regular chops.
Physical Fitness increases your Attack, Defense, Max HP, and Agility. Agility is what gives you more actions in combat. If you are On Fire or Burned, your agility is penalized so that will usually take away an extra action. High levels of Physical Fitness will give you more actions.
You're asking a lot of questions, I'll try to address what I can. I have some more quality of life changes I'll make to reduce the amount of repetitive text you have to click through while training skills. Next update I also should have messages added in when you've reached the cap of a training method, so that should be more transparent.
I've just gotten enough perception to knock on the door about menar trees and am currently locked in an infinite dialogue loop. No matter what dialogue option I pick it just restarts back to square 1
Thanks for playing and thanks for your feedback. Can you tell me which convo you're having so I make sure I can get it fixed?
Hello very big my bad the conversation is the one you get the moment after you reach the perception thresehold and are able to barge in asking to cut down the menar trees, when I triggered it without having enough skill levels he repeated his dialogue back to me barging in no matter what option I choice holding me hostage
So, noticed my normal attacks started hitting twice, does it have anything to do with unarmed combat or was it a coincidence it started around when I hit journeyman? maybe the agility stat?
Btw, axe + dodging is pretty strong, just beat the empire guys with it by normal attacking>defending(dodging) in turn as now I can get two turns in before them, healed with Mana circulation only once and it was cause of poison that I have low resistance . With evasion level 50(expert), the normal soldiers where doing only 5 damage and the general ~100 which is more than manageable.
I'll say tho, there's not much incentivizing the use of mighty chop, mighty cleave has its uses when dealing with multiple weak opponents, but now that I attack twice, I'm doing way more damage with normal attacks than with mighty chop.
On that note, unarmed combat isn't much incentivized either, in the previous build I got journeyman on it due to the counterattack chance, but this new update made it a bit too limited I think. I know you'll probably add skills and do some rebalancing perhaps to make it worthwhile in the future, but as it stands, the axe overshadows unarmed by quite a lot. To be fair tho, with unarmed at 31, I'm doing way more damage than I used to, maybe if I get it to expert like I did to Axe it would be closer, but I remember the axe just being straigh up better from the start.
I also think it's way too easy to train axe in relation to unarmed now that we have the clock thing, it trains axe+evasion+shield mastery, I know if you add unarmed to that as well it may become way too op of a training, but what you could do if possible, is make it where if you have shield equipped it trains shield mastery and if not evasion, and if you have axe equipped, axe mastery and if not unarmed. I don't know if the code allows that check, but it would make it less op and make it more fair to unarmed.
Thanks for all your feedback. There's definitely a lot of work to do in game balance, some skill caps will be lowered (they might have been already but if you have an old save you're already past), and of course there will be more and tougher enemies in the future. Mighty Chop vs Mighty Cleave is definitely not a hard choice in combat, but Mighty Chop still helps you when you're trying to chop down a tree. Graham is first and foremost a lumberjack so using an axe should be best for him, but there may be times he gets disarmed and has to fight with his hands. I could switch the time skip to do axe/unarmed depending on what's equipped, I'll look into that.
Clock works now, but IMO it kind of breaks the game: For example you can now train mana control in your home before you get it to level 5. You can also train it more often (Church only opens at 10 or 11, but you can use the clock to train it already at 1).
IMO it would make more sense to use the clock in a different way: Allow to select a single action of the current location (only actions that you‘re allowed to do and which can be repeated) and repeat that one until the dragon arrives.
Example: At the blacksmith (once you‘re allowed to use the workspace) allow to repeat either „practice blacksmithing“ or „work on order“. When you do that at 11, you will automatically repeat that action until 15 (eg 4 times) when the dragon arrives.
At your home allow „train alchemy“ (if you have access to emmy‘s room), „create burn salve“ (once you‘re proficient)….
Thanks for your feedback. I may chance the functionality of the time skip in the future, but I'm happy with how it works for now. As the game develops and more content is added, there should be a little bit less repetitive grinding needed as more ways to train skills will be available.
Nah church open at like 1 the priestess is there
one mor Bug: When you leave the cave it‘s not possible to enter again because the Guard stands in the way: He still says the same sentence, but stays in place (contrary to the first time you enter where he moves away)
Thanks for playing! I'll be releasing a patch later today with a bunch of bug fixes, I believe this issue is fixed but if you still experience this in 0.1.5e please let me know.
will progress save between versions
Not automatically, but you can transfer your save file over. In some cases there may be bugs caused by using an old savefile though, and it's possible new content won't appear correctly. I'll do what I can to keep older saves compatible, but my priority is that when I get to version 1.0 that everything will work there.
so annoying how i finnaly killed empire general and theres no content beyond it like im level 21 now axe mastery 90 i cant even level up blacksmithing no more then 61
Thanks for playing! It's really awesome to hear people spending so much time on this game that I've made. Unfortunately you've reached the end of the story for now, but I'll have an update with new content in a couple weeks or so.
In the new update pls consider adding an end to the Clearwood mines, like if you beat the last boss fight the man at the tent gives an award.
The next major update should include additional content in the mines...
You went the opposite route to me... The first skills I got to level 90 were shield mastery and evasion... Just got unarmed high enough to punch the General to death at level 18 yesterday...
How do you get permission to enter Emmy's room? only managed by lying to Mrs. Harris
Okay, so this is a whole process that's heavily tied up with the acquisition of certain skills, but I'll tell you what I know. First, you need to get the burned status effect. Supposedly you can get lit on fire in the blacksmith's shop, though I've never had that happen yet. However, if you are lit on fire there, you can put it out with the bucket of water by your work station. You could also be lit on fire in combat, and have it go out before combat ends, but if combat ends before it goes out, you'll need water, which means either the blacksmith's bucket, a swim in the lake in the menar grove, or a jump down the well to put it out. Once burned, if still alive, you need to talk to the blacksmith. He'll give you a burn salve, and tell you about how alchemists are the ones who make them, which reminds you of Emmy. Afterwards, you can ask emmy about burn salves, and she'll give you permission to enter her room and get the one on her desk. After you've used 10 burn salves, you can ask her about how to make them, but keep in mind that after you're able to make them yourself, due to a current bug, you won't be able to get permission anymore, and will need to be able to lie your way in anyways.
As to how to get burned at the blacksmith, you must choose a novel way to train fire resistance. Consider the burning flames within the shop carefully...
Is the download link right? I am just being paranoid and don’t want to download malware of something of the like
yes i downloaded 0.1.5d
Yes, sorry this is the only way to share a game made in RPGmaker and itch hasn't reviewed it yet so they put some sort of warning around it.
Little bug, if you chop down that starting tree while it's falling, pieces hit you, yet you survive, the scene continues, but after Graham says they have to take the log to the pile next to the office, the "Alright it's coming down..." scene happens again, meaning you can keep chopping the falling tree infinitely and can't really progress if you don't have enough evasion for the dodge option or the "brace yourself" options kills you
Thanks - I believe this has been fixed in the upcoming patch, but if you keep seeing this please let me know.
On which game versions is regen bugged where you can't get it? I'm on 0.1.5d and I am pretty sure I have all the requirements but I haven't gotten it yet.
0.1.5d it is available. Just got it yesterday…
Can confirm that I also got it in this version, I'm pretty sure I got it dying in the caves, maybe dying in a fight is a requirement to first get it? I remember Graham said something to the effect of "I can't go down like this" when I got it
Edit: There's instructions of how to get it in the wiki, spoilers of course so click it if you want: https://learning-curve-rpg.fandom.com/wiki/List_of_Skills
I can confirm I got it in 0.1.5d by dying in the caves with 25 physical fitness.
Dying by the Dragon in the Village works too (once you have 25 Physical Fitness)
When you go swimming in the forest you just keep on leveling up till expert/lv50 I dont believe this is intended
also seems like you can still equip the amour without being adventurer if apprentice blacksmith but not journeyman and if journeyman you can equip the axe
Thanks for playing! Swimming is a known bug and will be addressed in the next update.
For the armor, I'll add some hinting in-game for this but you need to have entered the mines and had your class change to "Adventurer" before you can equip.
You can actually equip the „Basic Armor“ before going to the mines. But not the „Good Armor“.