Alright after defeating the world tree sapling I have a few comments.
1. A lot of the time in combat I ended up defending in order to regain stamina. That would be fine until I got more than two actions. At which point I had to press defend a whole bunch of times and you only get stamina once per turn. That was a lot of unnecessary button presses. It would be good if there was a skill to regain stamina or a way to just defend and pass the entire turn.
2. In a similar vein spamming the buttons to do an action multiple times was painful. I mean literally painful. My hand hurts now. Some of the actions defaulted to the same button, like chopping menar wood, and even that was rough. But the ones where it exited the menu and you had to go back were even worse. And the ones where you had to navigate to a specific dialogue option were just terrible.
This was why the clock option to skip a loop was useless. Having to scroll down to the required choice each time, and read the time dialogue, and get back and scroll again, 15 times. Was just too much time and work. It was legitimately faster to just run down to the specific activity.
Let the clock just spend all 15 actions on the same action. There's almost no reason you'll want to train different actions in the same loop if you're doing the clock skip. Also let the classes be really impactful. They didn't seem to offer much training.
3. Some of the actions had a little bit of dialogue when you got to the point where they no longer offered training. Given the button spamming nature of it I missed most of these as they flashed up on the screen. Please have them repeat both so people can read them if they miss them. And so they don't waste time if they come back to the action later and forget they already finished it.
4. Some method of seeing how much experience we have in each skill would be nice. I've seen that sort of thing in rpg maker before so I'm pretty sure there's a plugin for it.
All that said I liked it. I think you have a good basis for a game here. I'm looking forward to your updates.
Thanks for playing and thanks for your feedback - I'll address what I can here.
1) A skill to regain stamina is a good idea... ;)
2) Sorry about your hand. If there are specific interactions that are very annoying, please let me know via the bug report link. I'm terms of the overall grindiness of the game, I understand not everyone likes it but grindiness is the point, not an unfortunate side effect. I'm definitely willing to add or alter some quality of life improvements such as the clock time skip, but it's still going to be grindy.
3) This is also something I've been eliciting specific feedback on so I can try to make changes. I think I can add a forced time (that is, you can't immediately skip) to the training cap messages, I think that would help.
4) You can see what level the skill is (menu - items - skills), but I'm intentionally not showing you how close you are to the next level. I don't know how other RPGmaker games do things, my skill system is my own cobbled together mess. Again I know how I could share more detail, but at least for now I've chosen not to.
There are too many painful points to list them all. If you absolutely insist that the player need to do it manually, then at least give each skill its own dedicated training spot.
I will list four examples.
First the menar tree that you can't cut down. This is good because you can just spam the action key. There's no unnecessary dialogue. You don't stop training until you want to.
Second the crystal ball in the reliquary. It has two options, mana control and starsight. You can't spam the action button if you want to do starsight because it defaults to mana control. So you have to navigate the menu and push enter each time. Which takes longer even if you do it right, and if you do it wrong, well that's a wasted action.
Third reading the books in the office. You select the book from the list, and then it takes you to a continue or leave menu instead of back to the full book list. This lets you spam the action button. This is much better. If you're going to have spots that can train more than one thing do it like this please.
Fourth woodworking with menar wood. Mr. Harris exclaims "Where did you get that!" and then pauses every single time before it gets to the menu to actually do something. There is admittedly not a lot of menar wood so you can't really spam it. But you can still do it several times in a loop so it gets annoying. It's also weird. Why is he questioning me about Menar wood when he literally just said that. Maybe only have him do it the first time each loop.
In summary, I don't mind the grind so much as all the unnecessary button presses and waiting. Lets us just mash the action key if we want to train something. Training the different magic things is also painful because even though you can just hit the action button it has several lines of dialogue each time.
Totally makes sense, thanks for giving specific examples, I can try to improve those. If you use the bug report form it makes it less likely that I'll forget about it.
A lot of it would be alleviated if the game would remember where the cursor was in a fight/dialog menu. This would allow, for example, spamming Starsight in the church, make the clock more useful, combat training less of a pain...
There should be a RPG Maker plugin for that, too.
Also, different actions should give different experience levels. Sure, I can train blacksmithing twice in the academy, or I can do it 60+ times at the blacksmith and get 30 times as much experience.
As you said, this is an RPGmaker limitation - I haven't seen a plugin for that specifically and I'm not sure if it's possible.
As for different actions giving different amounts of experience, they do! Taking a class in the academy spends more time and also gives you more experience than a single action of training it yourself that takes 1 unit of time. More differentiation will happen in future updates (e.g. new things you can craft but you have to learn at the academy)
I'm using itch's way to update files now, so it may make things a little weird. If you can visit the library in the academy it's definitely 0.32. I'll check what's going on when I get a chance
I can visit the library. In that case it looks like reading the first dragon book still lets you read it constantly. And the exercise/mana control in your bedroom requires me to go back and forth to use it.
Ah, if your Mana Control skill is less than 5 I see why exercise wouldn't be repeatable. That will be fixed in the next update. There were also some hiccups with the "continue reading" and the dragon event that I think I've nailed down.
Yes, i may be bad at fighting, inept at magic, and my craftsmanship is average at best, but god damn it if Im not annoying xD. Good luck to all my enemies, for every turn you take I spend 12 of mine boosting my dodge and fliping u off.
Thanks for playing, and sorry about this bug. In 0.31 the blacksmith is bugged, but you can sneak past the bug if you exercised at home that morning. 0.32 will have that bugfix, other bugfixes, and some new content, probably this weekend
Thanks for the workaround. Is there a way to exercise at home other than through the clock? Once I use the clock, I don't seem to have the option to leave and go somewhere else. So I'm confused about how to exercise at home prior to visiting the blacksmith to forge something. Thanks for the help!
exercising at home is done on the right side of graham's room, below the status book. it's only available up to physical fitness 20 though. i should have 0.32 uploaded here tomorrow with the fix (and other stuff), just getting some testing in today
Much appreciated! Umm... I'm new here. Love the game so far. It really captures the vibe of Stubborn Skill Grinder. Thanks for making it. Newbie question- how do I download the version you're dropping this weekend? Will it overwrite my progress or is it like a patch?
Download it from here, it's essentially a new game but you can manually move your savefile (it's a file called something like "Save01.rvdata2" in your game folder). Just copy that over to the new install location, pitch the old game, and you're good to go.
New build should go up later today, i'm just still trying to fix an uncooperative bug.
just imported the save from 30 to 31 and now the blacksmith says the dialogue from when you try to touch his weapons without permission even with the correct dialogue options, he even says that hes glad but the block dialogue still appears
Yep, I've gotten a few reports about that and it's been fixed for the next update. Weirdly enough, you can fix that now by exercising in your room (but if your physical fitness is too high for that you're out of luck). I'm planning on getting 0.32 out by sometime next week, which will have that, another small bugfix, and some new content for the academy. Sorry for the inconvenience!
i really don't know how to get the better axe for the sapling, im with blacksmith 60 and tried menar wood but nothing, the other thing it could be is woodworking or magic, are these ideas true?
Just saw this game recommended to me on reddit today and already put in several hours I was just wondering if you might be able to release some sort of skill guide?
Thanks for playing! I've mostly been focused on getting the content in the game, but I'm going to be adding some more few quality of life / in-game hints in the next couple of small updates. The wiki isn't fully up to date, but it's got a lot of the basics for early game stuff
No, sorry - that's kinda the point of the game. In the first half or so of the content that exists right now you can use the clock in the house to select your activities and that speeds up the process a bit but I don't know if I'll add anything like that for the post-dragon content.
Can't figure out what i am supposed to do to get to menar woods. I have both skills like 15 or higher, got the cleave skill but still wont let me and I am tired of dying to the tree
Have you been anywhere besides the lumberyard? It is possible to just grind your way up by dying to the tree over and over again until you can survive it, but that's not the easiest way.
I believe some areas have a little background music, but it hasn't been my focus. I usually end up muting background music when I'm playing games, so I don't think of it too much as a game developer. I'll try to make sure each area has BG music included, even if it's just from the rpgmaker default assets.
The first alpha build of 0.3 is available to play testers now in the SSG discord, I'll probably have a second build this weekend. Planning to get the final update out before the end of the year!
Hey there, something of returning player from I think 0.1.6x, loving the new changes since 0.2, but I'm curious about how to get that mana circulations skill again.
I remember in the past you got it pretty easily at apprentice or something like that, the wiki says you have to talk to that Reliquary Worker, but to me the only options related to learning anything is "Learn more advanced magic", and he only tells me he can't teach me anything, that I should search for the guild or academy.
Since I'm guessing entering the academy requires beating the Imperial Army first, it's still a bit before I can do that, is it also taught at the academy now? I've gotten mana bolt from the guild, but that's it currently.
Edit: It became an option to learn from reliquary worker all of a sudden, only thing of note I've done is become an Expert in Evasion, Mana Control is still at 25, not sure what triggered it still. Wait, the Regeneration skill? just got that as well.
I'll double check the requirements when I get a chance (so not for a couple days because I'm away for the weekend), but I believe you can't ask about healing magic (and get introductory magic) unless you have the regeneration skill already.
Lumberjacking is the only skill that goes over 90; a few other skills can get to 90 but 50-90 goes pretty slow. Using magic skills in combat gives XP for that type of magic, so those, evasion, combat mastery, toughness, axe mastery can all get to 90. Regeneration can get to 90 but it's difficult (50+ you only get XP from being at low health AND poisoned or on fire). There's no requirement of any skill over Expert (50) except for lumberjacking.
To get regeneration: you need level 25 physical fitness, then you need to be at low (below 10%) health during combat and it should trigger to gain the skill
How do I unlock either the academy or the different magic schools in the guild? I was hoping it would unlock at mana control 50, but still can't read the books or access the academy.
have you worked at the blacksmith or the woodworking shop? the Baron needed equipment for his guards, if you help make the equipment they'll be able to assist you
You can get a burn salve from Emmy's room if you talk to her in the morning. Once you've used several burn salves, you'll get the option of asking Emmy how to make one yourself. If your alchemy skill is high enough, you'll understand what she's saying and then you can gather ingredients and make the salve in Emmy's room.
Hmm how does that work? When I talk to her, she only speaks about the school. How it's too bad I can't come before the dragon, and how good that we can go together after dragon.
You need to have used a Burn Salve before - see if the Blacksmith has anything to say if he sees you when you have the Burned status, maybe you have to get close to the forge for that...
Just sent in two bug reports about those. When I say the library I meant Mr. Harris' study room. I've heard other people say that they just talked to Simon after defeating the imperials and that gave them access, but I have been trying to talk to him over multiple loops and the only thing different from the start of the game is that talking to him chopping a tree will pop up a message saying something along the lines of "I should talk to him in different scenarios, this might take multiple loops to figure out."
First, go into your friends room and check the book. Then talk to him about it in the lumberyard, he will say he got it from the old man, from there, you just need to ask the old man for access.
Hey, thanks for playing! I'll address all of your points here in one post, but let me know if I missed anything.
- I'll look at the Baron's event. This may already be fixed for next update but I'll double check.
- Status screen should be fixed to have all attainable skills (that are level 1 or above)
- In order to get access to Mr Harris's office, you need to have read Lewis's book in his room, then talk to Lewis at the lumberyard (doesn't have to be the same day, but has to be on the first day of a loop). Then if you talk to Mr Harris in the morning, you can ask to look at his books. If you're on the second day or later of a long loop, you get the other conversation with Lewis (which I won't spoil exactly what to do, but you need to talk to Lewis in a few different scenarios).
Hope that helps you, and thanks for using the bug report form! You can check here on the status (but of course you won't have a fixed version until next update)
I tried getting into Mr. Harris's office, but it still doesn't work. I think the issue is that I can't read the book anymore because my dragon knowledge is at 10 (I leveled it to 10 through the clock before I even knew that the red rectangle was a book I could interact with). Is there any solution to this?
I'll take a look, you should still be able to read Lewis's book but if not I can fix that. I'm going to do a new release this weekend with a bunch of bug fixes and then new content in 0.3 someone before the end of the year. Thanks for playing!
Good question, I was thinking of doing a short devlog today with an update. 0.22 with a little new content around Starsight should come out in the next week or two, and then probably the next update will be the major update 0.3 which i'm hoping to have out sometime in december.
I have found a possible issue with the school it is enourmously time consuming i assume its a bug but currenlty you can take up to a max of two classes any day even when you arrive asap that means the classes take upwards of 10 or 20 actions on average and dont seem to yield anywhere near that much exp so if you can gain relevant wxp elsewhere its way way better there then at school so far its only been useful for diplomacy and unlocking magic types
Yeah this isn't a bug, this is intended although still a work in progress. The problem from a game design perspective is that if you go from having 14 (or fewer) actions per loop to having 50+ actions in a loop, that long loop lets you level up skills way too fast. So the ~20 units of time in an academy class only gives you about 5 units of skill progress. I'll be tweaking this more, and some other methods of leveling might even need to get slower to match up more reasonably.
I will mention that there are several skills you can only learn at the school, so don't miss those.
Thanks for playing! 1) You should be able to manually move over your save file; I have often suggested players start new saves for new versions, but I'm mostly done tinkering with bae game mechanics for now so that shouldn't always be necessary. If you ever run into a weird bug though it may be related to having an old save.
2) Those are the best possible right now; adding some more craftable items will be part of the blacksmithing and woodworking revisions that will happen in some future update (check the survey!)
3) There are definitely some reasons that information could be helpful to Graham, but he just hasn't figured that out yet (and I haven't added it to the game yet). One of the things I like about Stubborn Skill Grinder that I'm trying to bring into this game is the idea that a time loop isn't just following the same path every time and trying to get a little further - sometimes you learn that there was a different path you could take right from the beginning. So I really like having these things that Graham doesn't notice or doesn't care about, and later he realizes they're worth paying more attention to.
1 minor bug. the missing wall is still there and it's totally possible to enter the room and search the bookcases and have them be non intercatbale cause they are gated behind the door interaction.
Ignore point 2 I am only leaving it in incase someone else like me doesn't realise its use case.
2 currently magic bolt or magic mssile or whatever itd called seems to have very nieve utility as it should be unlocked after cleave and is generally just a lower damage version of cleave although it hits twice... never mind ignore that bit i just relaises its better against enemies it can kill with one of its two attacks great vs chaff enemies solid nieche sorry never mind ot totaly works fine. also it uses mana instead of stamina.
3 not mage specific but I noticed that for a while defending at least witha shield did not regen me any stamina resulting in at one point a long fight with a kobold one left I a group fight where I took forber to die since I could only defend. Idk if this was poor stats on my part ie shields use stamina to block damage so I just grabbed one at exactly the wrong time and just needed a bit more fitness a bug of some kind or possibly just a case of perhaps some status effects either poison or fire reducing stamina regen and it happened to drop mine to exactly zero(I had 2 left every round so it wasnt negative 1 or 2)
for 1, I'm not sure exactly what you're experiencing. There are 3 shelves of books in the mage's guild; the top and bottom shelves don't have any content yet. The middle shelf has the new spellbooks. I'll remove the door/curtain because it's a little confusing and the message is kinda incorrect now, but interacting with the middle row books doesn't require you to interact with that door/curtain in any way. You should be able to try to study magic, and if your relevant skill level is too low there's a message saying so.
for 3, I'll dig into this but if anything I'm seeing the opposite, where stamina is regenerating too fast. the "defend" action should regain 5 stamina, and then stamina is regained per turn based on physical fitness (which also affects max stamina). If you ever get into a situation where you'd like to just die already and end the fight, you can press right arrow to skip your turn without taking any action.
Thanks for playing, good question. There's a simple system in place right now - if you take the full class you get a certain amount of XP, if you take a partial class (after time = 10 in the morning i think) you get a reduced amount, 3 instead of 5 or something like that. I'll probably expand on that later and make it a little more complex
Bug: When you already have a Mighty Shield it's not possible anymore to craft an Epic Shield (Old Man Harris comments on the menar wood, but only "Nevermind" is shown in the dialog)
Minor Bug: The bottom left Whip Fern does not disappear when gathering it.
Generic Issue with "Stamina": When doing a lot of Fighting, you loose all your Stamina. Would be great to have a possibility to recover some of it fast (kind of "take a break", "have lunch", "eat some food" or similar). Generally I would think eating breakfast should give an initial boost to stamina (AFAIK otherwise its just one hour wasted...).
In general I think that stamina idea could be a bit expanded: Strenuous stuff like Black-Smithing, Woodworking or Chopping could use a fixed amount of stamina as well (per hour). Recovery of Stamina should also work on an hourly base (based on physical fitness and maybe toughness). The starting amount of stamina (including staring regeneration) should allow about 3 hours of continues work (more possible once physical fitness gets higher so, recovery is better). IMO recovery of stamina should not match the spent amount below elite level.
Thanks for your feedback - please use the bug report form here. Whip fern not disappearing is definitely a bug and I'll look into that, but I might forget and that's why I like people to submit bugs.
- You can only craft one shield per day, so if you've already crafted the mighty shield you can't make the epic shield. it should default to crafting the best shield possible, if that's not working I can take a look
- Stamina is one example of me trying to make rpgmaker do things it doesn't naturally want to do, so it's a little janky in places and I'm trying to fix that without breaking the whole thing. What's supposed to happen is that you use stamina while fighting and then it regenerates like health by walking around or at the end of combat turns. Eating breakfast does increase your max stamina for the day, but it might take a minute for that to update correctly. I'm split on using stamina out of combat - it's thematically appropriate, but might not make for the most fun gameplay. Still in work in progress, and thanks for your thoughts!
If stamina regeneration ever hour, it’s not like it make a difference if it used outside of combat unless crafting takes more stamina than is regeneration. Especially with physical fitness leveling from relatively a lot of sources in game. Crafting would somehow have to scale with the stamina usage or be high to begin with for it be relevant, which is unrealistic since normal humans not empowered by the system can do it.
Right - adding stamina cost to those activities would either be barely noticeable, or it would be a burden to the player having to manage another system that's not really connected to the fun parts of the game
The Shield thing was more like: I spend the morning crafting some Equipment. Then I go to Menar Wood. When back I tried to craft a shield again…
Next day I went to Menar wood without Shield… This worked fine. Not sure why to restrict to one Shield per day. If you could make a better one than you already have I would definitely do so before heading into a fight…
I understand - the restriction is mostly on my time and effort. Most of the time players don't need more than one shield in the same day, and it's easier for me to put all the logic together as one "create shield" operation that can only happen once per day and makes the best shield possible instead of having multiple once per day shield-making options. Part of the once-per-day restriction I think was from an early simple version of my daily reset logic, which is now a bit more robust and able to remove multiple shields from Graham's inventory, so maybe I can just remove that restriction. The best (but most work for me, for honestly pretty minimal reward) would be to only let you craft a second shield if you are able to craft a better one than you did previously. I'll think about this and maybe add something in to the blacksmithing / woodworking updates that happen in the future.
What exactly happened when you tried to download? It seemed like itch was having some connectivity issues earlier today; if there's a windows anti-virus thing warning you about .exe files you should be able to tell it you trust the file (you might have to click on "more info" first?).
Downloading works fine for me, and other people seem to have gotten it as well.
To be more specific the browsers I tried it with were flagging it as a virus AFTER I downloaded it, so it would show up in the download folder and vanish right after. Windows defender didn't say anything.
And itch launcher is still not working though I imagine this is due to itch expecting loose files rather than an installer? Idk -
Anyway was able to install and it seems to run today. Thanks for poking me!
good question - I think it's because itch doesn't like the .exe attachment? I've been meaning to reach out to itch.io support about this, but I know they've been a little busy lately...
Note this post only covers soemthing for when your polishing the game as it would have no gameplay effect and that is you should probably at some point give graham a starting levels in common say journeyman in common it wouldn't do anything or maybe human lore idk since we need draconian lore to read draconian wouldn't we need human lore to read human or im not thinking about how graham is learning draconian as part of reading lore on dragons rather than directly learning the language from a teacher maybe something to consider way later during the polishing stage of the game not now
This isnt improtant at all but sooner or later the current set up results inthe player having very binary fights where we either win easily or die basically never have ahrd fights with a chmace of winniny or squeak out a victory
Well there's two things going on here. #1 is that I'm not focused on game balance right now. #2 is that as a time looper, you're going to fight enemies that are way beyond you and then later on you've grown past them. I'm trying to make sure both of those situations exist, so for any particular fight or enemy there's only a very narrow window where it's an evenly matched challenge.
I agree both that its notnimportant now or critical on the future all i meant to say though i conveyed it poorly is that several skills namely regen mana mastery healing spells healing alchemy etc barely matter because you basically only get injured but not killed in fights where your grinding combat manually specifically to improve defences instead of with the clock as oppsoed to actual fights you get. So they are not very useful in general this is not a problem particularly not right now. I agree I just wanted you to be aware of these current set up for the future. Not that uou should necessarily take my advice i haven't made any game worth sharing unlike you. As for part 2 want I meant was that there's no in-between loop where you can win sometimes or with difficulty or witha. Lot of health loss I went directly from lose every time vs the knights to winning with between zero and 15 damage of my 300+ health literally winning eith around 95 percent health from losing always idk how to fix this or even if it needs fixing as you said its a game all about crushign enemies that could once crush you.
For ehen tis balance time the current issue as far as i can tell is that defence is often higher than hp quite regualry so an attack thats jsut say 50 percent above your defence one shots you
I also noticed its relatively rays to grind things that improve defences dodge shield balcksmtihing for armor woodworking for shield and I belive others like physical fitness. But hp skills are far harder to train so the combat stat you generally ahve the least of us hp which isn't necessarily an issue but it makes rhe fights feel more like stat checks and less liek fights also in the current build ir mostly invalidates the use of helaing magic mp mp regen alchemy herbology etc. Except for when your cheesing fights to have super long rounds wher you make ludicrous progress in one loop
yep, good feedback. when the new version is out you'll see that there are some different enemy attacks, for example one that deal s guaranteed but low amount of damage so it should be good for training toughness. the numbers will get shuffled around for sure, i'd like regeneration to be more relevant so overall hp value probably needs to be higher
No problem only reason i mentioned it was because i wasnt sure if the map was going to grt chrcked again since visually it wasnt obvious it was missing its kind of subtle and also the fact the first time i went in i didnt trigger the door telling me the srea was unfinished
You probably shouldnt he talked about some bugginesss and issues aroudn the transfer even if you successfully transfer your combat stats will be imbalanced in a way that makes them hard and more probalamatically really boring to fix
YEEEESSS I FINALLY CAN FARM REGENERATION WITHOUT RNG TO UNARMED OBLITERATE EVERY BEING AFTER LVL 17 AND NEEDING TO GIVE UP TO REGENATION MASTERY ON LV 87 BECAUSE FIRE RESISTENCE GOT TO MASTER AND MAKED ME IMORTAL, THANK YOU BCBCC.
How do I gain access to Mr Harris office with the books or ate those currently unavailable in this version I previously gained access but I dont know how i did so
Talk to Lewis at the lumberyard (you'll need to have the convo with Simon first), then on a subsequent loop you should be able to talk to Mr Harris in the morning before he goes to work and get access to the books. If that doesn't work, then let me know exactly what you're doing and I'll see if I can figure out what's going wrong.
One thing you might consider adding temporarily is a notification when you max the effective level of skills that no longer give bonuses when leveled beyond a point like blacksmithing and woodcrafting which give no bonuses once you can craft the highest tier equipment currently in game. Unlike comaby skills. Alternatively have smithing/woodworking etc give tiny stat bonuses to crafted equipment so that there's always a differnece but that's probably unnecessarily complex for the game.
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Alright after defeating the world tree sapling I have a few comments.
1. A lot of the time in combat I ended up defending in order to regain stamina. That would be fine until I got more than two actions. At which point I had to press defend a whole bunch of times and you only get stamina once per turn. That was a lot of unnecessary button presses. It would be good if there was a skill to regain stamina or a way to just defend and pass the entire turn.
2. In a similar vein spamming the buttons to do an action multiple times was painful. I mean literally painful. My hand hurts now. Some of the actions defaulted to the same button, like chopping menar wood, and even that was rough. But the ones where it exited the menu and you had to go back were even worse. And the ones where you had to navigate to a specific dialogue option were just terrible.
This was why the clock option to skip a loop was useless. Having to scroll down to the required choice each time, and read the time dialogue, and get back and scroll again, 15 times. Was just too much time and work. It was legitimately faster to just run down to the specific activity.
Let the clock just spend all 15 actions on the same action. There's almost no reason you'll want to train different actions in the same loop if you're doing the clock skip. Also let the classes be really impactful. They didn't seem to offer much training.
3. Some of the actions had a little bit of dialogue when you got to the point where they no longer offered training. Given the button spamming nature of it I missed most of these as they flashed up on the screen. Please have them repeat both so people can read them if they miss them. And so they don't waste time if they come back to the action later and forget they already finished it.
4. Some method of seeing how much experience we have in each skill would be nice. I've seen that sort of thing in rpg maker before so I'm pretty sure there's a plugin for it.
All that said I liked it. I think you have a good basis for a game here. I'm looking forward to your updates.
Thanks for playing and thanks for your feedback - I'll address what I can here.
1) A skill to regain stamina is a good idea... ;)
2) Sorry about your hand. If there are specific interactions that are very annoying, please let me know via the bug report link. I'm terms of the overall grindiness of the game, I understand not everyone likes it but grindiness is the point, not an unfortunate side effect. I'm definitely willing to add or alter some quality of life improvements such as the clock time skip, but it's still going to be grindy.
3) This is also something I've been eliciting specific feedback on so I can try to make changes. I think I can add a forced time (that is, you can't immediately skip) to the training cap messages, I think that would help.
4) You can see what level the skill is (menu - items - skills), but I'm intentionally not showing you how close you are to the next level. I don't know how other RPGmaker games do things, my skill system is my own cobbled together mess. Again I know how I could share more detail, but at least for now I've chosen not to.
There are too many painful points to list them all. If you absolutely insist that the player need to do it manually, then at least give each skill its own dedicated training spot.
I will list four examples.
First the menar tree that you can't cut down. This is good because you can just spam the action key. There's no unnecessary dialogue. You don't stop training until you want to.
Second the crystal ball in the reliquary. It has two options, mana control and starsight. You can't spam the action button if you want to do starsight because it defaults to mana control. So you have to navigate the menu and push enter each time. Which takes longer even if you do it right, and if you do it wrong, well that's a wasted action.
Third reading the books in the office. You select the book from the list, and then it takes you to a continue or leave menu instead of back to the full book list. This lets you spam the action button. This is much better. If you're going to have spots that can train more than one thing do it like this please.
Fourth woodworking with menar wood. Mr. Harris exclaims "Where did you get that!" and then pauses every single time before it gets to the menu to actually do something. There is admittedly not a lot of menar wood so you can't really spam it. But you can still do it several times in a loop so it gets annoying. It's also weird. Why is he questioning me about Menar wood when he literally just said that. Maybe only have him do it the first time each loop.
In summary, I don't mind the grind so much as all the unnecessary button presses and waiting. Lets us just mash the action key if we want to train something. Training the different magic things is also painful because even though you can just hit the action button it has several lines of dialogue each time.
Totally makes sense, thanks for giving specific examples, I can try to improve those. If you use the bug report form it makes it less likely that I'll forget about it.
A lot of it would be alleviated if the game would remember where the cursor was in a fight/dialog menu. This would allow, for example, spamming Starsight in the church, make the clock more useful, combat training less of a pain...
There should be a RPG Maker plugin for that, too.
Also, different actions should give different experience levels. Sure, I can train blacksmithing twice in the academy, or I can do it 60+ times at the blacksmith and get 30 times as much experience.
As you said, this is an RPGmaker limitation - I haven't seen a plugin for that specifically and I'm not sure if it's possible.
As for different actions giving different amounts of experience, they do! Taking a class in the academy spends more time and also gives you more experience than a single action of training it yourself that takes 1 unit of time. More differentiation will happen in future updates (e.g. new things you can craft but you have to learn at the academy)
The link to the 0.32 doesn't actually seem to be the 0.32 version. It says it was uploaded 20 days ago and I can still read while facing the dragon.
I'm using itch's way to update files now, so it may make things a little weird. If you can visit the library in the academy it's definitely 0.32. I'll check what's going on when I get a chance
I can visit the library. In that case it looks like reading the first dragon book still lets you read it constantly. And the exercise/mana control in your bedroom requires me to go back and forth to use it.
Ah, if your Mana Control skill is less than 5 I see why exercise wouldn't be repeatable. That will be fixed in the next update. There were also some hiccups with the "continue reading" and the dragon event that I think I've nailed down.
Yes, i may be bad at fighting, inept at magic, and my craftsmanship is average at best, but god damn it if Im not annoying xD. Good luck to all my enemies, for every turn you take I spend 12 of mine boosting my dodge and fliping u off.
90 evasion is bult diff
How the hell did you get 90 eva???????
just a lot of getting into fights and using "defend".
fun fact, Evasion Mastery title gives +40% defense, +25% critical hit evasion, +50% effectiveness of the guard (defend) action, and +30% to evasion
Not sure why, but I can only train blacksmith multiple times at clock. There is no "other station" for me to work.
Seriously please, I don't know how to trigger it and I am just stuck grinding with weaker damage without the axe boosts.
Thanks for playing, and sorry about this bug. In 0.31 the blacksmith is bugged, but you can sneak past the bug if you exercised at home that morning. 0.32 will have that bugfix, other bugfixes, and some new content, probably this weekend
Thanks for the information. I am still a bit stuck though without being able to get greataxe.
Sorry about that - hopefully you can enjoy some other games and hobbies for a few days while I get the next update out.
I will. And just like you to know I've been enjoying game so far. Nice coding on restrictions.
Thanks for the workaround. Is there a way to exercise at home other than through the clock? Once I use the clock, I don't seem to have the option to leave and go somewhere else. So I'm confused about how to exercise at home prior to visiting the blacksmith to forge something. Thanks for the help!
exercising at home is done on the right side of graham's room, below the status book. it's only available up to physical fitness 20 though. i should have 0.32 uploaded here tomorrow with the fix (and other stuff), just getting some testing in today
Much appreciated! Umm... I'm new here. Love the game so far. It really captures the vibe of Stubborn Skill Grinder. Thanks for making it. Newbie question- how do I download the version you're dropping this weekend? Will it overwrite my progress or is it like a patch?
Download it from here, it's essentially a new game but you can manually move your savefile (it's a file called something like "Save01.rvdata2" in your game folder). Just copy that over to the new install location, pitch the old game, and you're good to go.
New build should go up later today, i'm just still trying to fix an uncooperative bug.
just imported the save from 30 to 31 and now the blacksmith says the dialogue from when you try to touch his weapons without permission even with the correct dialogue options, he even says that hes glad but the block dialogue still appears
Yep, I've gotten a few reports about that and it's been fixed for the next update. Weirdly enough, you can fix that now by exercising in your room (but if your physical fitness is too high for that you're out of luck). I'm planning on getting 0.32 out by sometime next week, which will have that, another small bugfix, and some new content for the academy. Sorry for the inconvenience!
well, time to wait so
i really don't know how to get the better axe for the sapling, im with blacksmith 60 and tried menar wood but nothing, the other thing it could be is woodworking or magic, are these ideas true?
Menar wood + woodworking, then go to the blacksmith
Just saw this game recommended to me on reddit today and already put in several hours I was just wondering if you might be able to release some sort of skill guide?
Thanks for playing! I've mostly been focused on getting the content in the game, but I'm going to be adding some more few quality of life / in-game hints in the next couple of small updates. The wiki isn't fully up to date, but it's got a lot of the basics for early game stuff
Hey just curious I've already reached the end of the current content is there a way to increase xp to speed up grinding?
No, sorry - that's kinda the point of the game. In the first half or so of the content that exists right now you can use the clock in the house to select your activities and that speeds up the process a bit but I don't know if I'll add anything like that for the post-dragon content.
Oh thanks that's exactly what I wanted
Can't figure out what i am supposed to do to get to menar woods. I have both skills like 15 or higher, got the cleave skill but still wont let me and I am tired of dying to the tree
Thanks for playing!
Have you been anywhere besides the lumberyard? It is possible to just grind your way up by dying to the tree over and over again until you can survive it, but that's not the easiest way.
Needs music.
I believe some areas have a little background music, but it hasn't been my focus. I usually end up muting background music when I'm playing games, so I don't think of it too much as a game developer. I'll try to make sure each area has BG music included, even if it's just from the rpgmaker default assets.
Sooooooo. Update when?
The first alpha build of 0.3 is available to play testers now in the SSG discord, I'll probably have a second build this weekend. Planning to get the final update out before the end of the year!
YEAYYYYYY
Will save files be usable? Or are you gonna kill them?
Save files should be able to transfer over safely
Yeayyyyyyyyyyyyyy
Hey there, something of returning player from I think 0.1.6x, loving the new changes since 0.2, but I'm curious about how to get that mana circulations skill again.
I remember in the past you got it pretty easily at apprentice or something like that, the wiki says you have to talk to that Reliquary Worker, but to me the only options related to learning anything is "Learn more advanced magic", and he only tells me he can't teach me anything, that I should search for the guild or academy.
Since I'm guessing entering the academy requires beating the Imperial Army first, it's still a bit before I can do that, is it also taught at the academy now? I've gotten mana bolt from the guild, but that's it currently.
Edit: It became an option to learn from reliquary worker all of a sudden, only thing of note I've done is become an Expert in Evasion, Mana Control is still at 25, not sure what triggered it still. Wait, the Regeneration skill? just got that as well.
I'll double check the requirements when I get a chance (so not for a couple days because I'm away for the weekend), but I believe you can't ask about healing magic (and get introductory magic) unless you have the regeneration skill already.
how do you get a skill over 90? Im stuck at 90 for lumber
Talk to master Osgood in the reliquary. If you're at 90 you should have spoken to him already, but he may have some different things to say now.
"Do you know what's the strongest magic? Chronomancy!"
this sounds very brennan lee mulligan :3
it's a more subtle reference than the one in my other game :D
Yes!
what are the caps for all skills? most seem to cap at 70
Depend. Lumber can go over, axe can. The magic is caped at 50 for now. It goes from skill to skill
Lumberjacking is the only skill that goes over 90; a few other skills can get to 90 but 50-90 goes pretty slow. Using magic skills in combat gives XP for that type of magic, so those, evasion, combat mastery, toughness, axe mastery can all get to 90. Regeneration can get to 90 but it's difficult (50+ you only get XP from being at low health AND poisoned or on fire). There's no requirement of any skill over Expert (50) except for lumberjacking.
how I get regeneration?
To get regeneration: you need level 25 physical fitness, then you need to be at low (below 10%) health during combat and it should trigger to gain the skill
the only trees that can level lumberjack over 70 are in the "menar sanctum" area - have you spoken to master osgood at the reliquary?
what's the difference between magic training in the academy and in the guild?
does one grows more than another?
Not really any difference (that matters), I recommend the guild, as it's faster to repeat
You learn different spells, and you can't start training a skill in the mages guild
How do I unlock either the academy or the different magic schools in the guild? I was hoping it would unlock at mana control 50, but still can't read the books or access the academy.
how I get a rope on the cavern?
In one of the corners in said room. But its not in the game yet. So its only usefull for grinding perception
when does the traven open? ive waited till 51 for it and it's still closed
Don't think its in the game yet
The tavern is not available, sorry
how do I get the option of 'accept help' against the guards?
have you worked at the blacksmith or the woodworking shop? the Baron needed equipment for his guards, if you help make the equipment they'll be able to assist you
Oh, I see
I was wondering what the 'make order' thing was for I thought it was just for money to buy stuff later
How many attempts do I need to beat the dragon, on average?
I'm struggling to beat even a single monster of the forest
Edit: nevermind I got the battle axe and fixed it
Grind the masteries. Go into the cave and just fuck shit up. make some equipment.
(Why did I word this like an ad?)
the menar grove enemies are much tougher than the enemies in the mines up north, better to start your combat training there
Hey, itch is flagging this as dangerous
Just so you know
Its also shadow banned. I recommend contacting support
ah, i had already contacted support to get the game indexed and searchable, now apparently it's not anymore. thanks, i'll ask them about it again
Hope it goes well. I really like the game, and want more peps to play it
So first of al i love the game :) really enjoy what you have done with it.
but i can't seem to figure out how to get the recipe for the burning salve? or how to start gathering. Anybody able to help?
Thanks for playing!
You can get a burn salve from Emmy's room if you talk to her in the morning. Once you've used several burn salves, you'll get the option of asking Emmy how to make one yourself. If your alchemy skill is high enough, you'll understand what she's saying and then you can gather ingredients and make the salve in Emmy's room.
perfect thank you :)
Hmm how does that work? When I talk to her, she only speaks about the school. How it's too bad I can't come before the dragon, and how good that we can go together after dragon.
You need to have used a Burn Salve before - see if the Blacksmith has anything to say if he sees you when you have the Burned status, maybe you have to get close to the forge for that...
how I get the burning status without fighting the dragon though?
keep working with the blacksmith, you should be gaining fire resistance levels there as well...
Hi! A few things:
- Sometimes the Baron won't appear after defeating the Dragon and Imperials. I am unable to access the Academy.
- Also, the Biomancy skill doesn't show up on the status screen.
Also, how the hell am I supposed to get into the library? I've tried interacting with Simon in every way possible and it never changes.
The Academy library doesn't exist yet
go here for bugs: Bug-Place
Just sent in two bug reports about those. When I say the library I meant Mr. Harris' study room. I've heard other people say that they just talked to Simon after defeating the imperials and that gave them access, but I have been trying to talk to him over multiple loops and the only thing different from the start of the game is that talking to him chopping a tree will pop up a message saying something along the lines of "I should talk to him in different scenarios, this might take multiple loops to figure out."
First, go into your friends room and check the book. Then talk to him about it in the lumberyard, he will say he got it from the old man, from there, you just need to ask the old man for access.
And tada
Also, only the first and last book is in the game currently
I sent a bugreport too, Chronomancy and Starsight doesn't show in status too.
Edit:It would be also nice if somehow u could see all the skills you have at once, so u don't have to worry u scroll over what you look for:D
Hey, thanks for playing! I'll address all of your points here in one post, but let me know if I missed anything.
- I'll look at the Baron's event. This may already be fixed for next update but I'll double check.
- Status screen should be fixed to have all attainable skills (that are level 1 or above)
- In order to get access to Mr Harris's office, you need to have read Lewis's book in his room, then talk to Lewis at the lumberyard (doesn't have to be the same day, but has to be on the first day of a loop). Then if you talk to Mr Harris in the morning, you can ask to look at his books. If you're on the second day or later of a long loop, you get the other conversation with Lewis (which I won't spoil exactly what to do, but you need to talk to Lewis in a few different scenarios).
Hope that helps you, and thanks for using the bug report form! You can check here on the status (but of course you won't have a fixed version until next update)
Hello!
I tried getting into Mr. Harris's office, but it still doesn't work. I think the issue is that I can't read the book anymore because my dragon knowledge is at 10 (I leveled it to 10 through the clock before I even knew that the red rectangle was a book I could interact with). Is there any solution to this?
I'll take a look, you should still be able to read Lewis's book but if not I can fix that. I'm going to do a new release this weekend with a bunch of bug fixes and then new content in 0.3 someone before the end of the year. Thanks for playing!
Do you know when the next update comes out?
Good question, I was thinking of doing a short devlog today with an update. 0.22 with a little new content around Starsight should come out in the next week or two, and then probably the next update will be the major update 0.3 which i'm hoping to have out sometime in december.
Yeyyyyyy I am positively addicted to this game, thank you for making it!!!!
Cool game
I have found a possible issue with the school it is enourmously time consuming i assume its a bug but currenlty you can take up to a max of two classes any day even when you arrive asap that means the classes take upwards of 10 or 20 actions on average and dont seem to yield anywhere near that much exp so if you can gain relevant wxp elsewhere its way way better there then at school so far its only been useful for diplomacy and unlocking magic types
Yeah this isn't a bug, this is intended although still a work in progress. The problem from a game design perspective is that if you go from having 14 (or fewer) actions per loop to having 50+ actions in a loop, that long loop lets you level up skills way too fast. So the ~20 units of time in an academy class only gives you about 5 units of skill progress. I'll be tweaking this more, and some other methods of leveling might even need to get slower to match up more reasonably.
I will mention that there are several skills you can only learn at the school, so don't miss those.
Hey!
I liked the game so far!
I have 3 questions:
1: Do we have to start again with new versions or can we save progress somehow?
2: Is superior battleaxe, armor, epic shield is the best atm craftable, or there is stronger at 70 or 90?
3: Is there a reason Graham think Enyclopedia Imperica is unneeded? Sounds like it would give bonuses to fight/diplomacy stuff vs Empire.
Thanks for playing!
1) You should be able to manually move over your save file; I have often suggested players start new saves for new versions, but I'm mostly done tinkering with bae game mechanics for now so that shouldn't always be necessary. If you ever run into a weird bug though it may be related to having an old save.
2) Those are the best possible right now; adding some more craftable items will be part of the blacksmithing and woodworking revisions that will happen in some future update (check the survey!)
3) There are definitely some reasons that information could be helpful to Graham, but he just hasn't figured that out yet (and I haven't added it to the game yet). One of the things I like about Stubborn Skill Grinder that I'm trying to bring into this game is the idea that a time loop isn't just following the same path every time and trying to get a little further - sometimes you learn that there was a different path you could take right from the beginning. So I really like having these things that Graham doesn't notice or doesn't care about, and later he realizes they're worth paying more attention to.
On the mage guild
1 minor bug. the missing wall is still there and it's totally possible to enter the room and search the bookcases and have them be non intercatbale cause they are gated behind the door interaction.
Ignore point 2 I am only leaving it in incase someone else like me doesn't realise its use case.
2 currently magic bolt or magic mssile or whatever itd called seems to have very nieve utility as it should be unlocked after cleave and is generally just a lower damage version of cleave although it hits twice... never mind ignore that bit i just relaises its better against enemies it can kill with one of its two attacks great vs chaff enemies solid nieche sorry never mind ot totaly works fine. also it uses mana instead of stamina.
3 not mage specific but I noticed that for a while defending at least witha shield did not regen me any stamina resulting in at one point a long fight with a kobold one left I a group fight where I took forber to die since I could only defend. Idk if this was poor stats on my part ie shields use stamina to block damage so I just grabbed one at exactly the wrong time and just needed a bit more fitness a bug of some kind or possibly just a case of perhaps some status effects either poison or fire reducing stamina regen and it happened to drop mine to exactly zero(I had 2 left every round so it wasnt negative 1 or 2)
for 1, I'm not sure exactly what you're experiencing. There are 3 shelves of books in the mage's guild; the top and bottom shelves don't have any content yet. The middle shelf has the new spellbooks. I'll remove the door/curtain because it's a little confusing and the message is kinda incorrect now, but interacting with the middle row books doesn't require you to interact with that door/curtain in any way. You should be able to try to study magic, and if your relevant skill level is too low there's a message saying so.
for 3, I'll dig into this but if anything I'm seeing the opposite, where stamina is regenerating too fast. the "defend" action should regain 5 stamina, and then stamina is regained per turn based on physical fitness (which also affects max stamina). If you ever get into a situation where you'd like to just die already and end the fight, you can press right arrow to skip your turn without taking any action.
Does taking a class at different times (Ex: Taking a class at 1 and taking a class at 14) give different amounts of experience?
Thanks for playing, good question. There's a simple system in place right now - if you take the full class you get a certain amount of XP, if you take a partial class (after time = 10 in the morning i think) you get a reduced amount, 3 instead of 5 or something like that. I'll probably expand on that later and make it a little more complex
Bug: When you already have a Mighty Shield it's not possible anymore to craft an Epic Shield (Old Man Harris comments on the menar wood, but only "Nevermind" is shown in the dialog)
Minor Bug: The bottom left Whip Fern does not disappear when gathering it.
Generic Issue with "Stamina": When doing a lot of Fighting, you loose all your Stamina. Would be great to have a possibility to recover some of it fast (kind of "take a break", "have lunch", "eat some food" or similar). Generally I would think eating breakfast should give an initial boost to stamina (AFAIK otherwise its just one hour wasted...).
In general I think that stamina idea could be a bit expanded: Strenuous stuff like Black-Smithing, Woodworking or Chopping could use a fixed amount of stamina as well (per hour). Recovery of Stamina should also work on an hourly base (based on physical fitness and maybe toughness). The starting amount of stamina (including staring regeneration) should allow about 3 hours of continues work (more possible once physical fitness gets higher so, recovery is better). IMO recovery of stamina should not match the spent amount below elite level.
Thanks for your feedback - please use the bug report form here. Whip fern not disappearing is definitely a bug and I'll look into that, but I might forget and that's why I like people to submit bugs.
- You can only craft one shield per day, so if you've already crafted the mighty shield you can't make the epic shield. it should default to crafting the best shield possible, if that's not working I can take a look
- Stamina is one example of me trying to make rpgmaker do things it doesn't naturally want to do, so it's a little janky in places and I'm trying to fix that without breaking the whole thing. What's supposed to happen is that you use stamina while fighting and then it regenerates like health by walking around or at the end of combat turns. Eating breakfast does increase your max stamina for the day, but it might take a minute for that to update correctly. I'm split on using stamina out of combat - it's thematically appropriate, but might not make for the most fun gameplay. Still in work in progress, and thanks for your thoughts!
If stamina regeneration ever hour, it’s not like it make a difference if it used outside of combat unless crafting takes more stamina than is regeneration. Especially with physical fitness leveling from relatively a lot of sources in game. Crafting would somehow have to scale with the stamina usage or be high to begin with for it be relevant, which is unrealistic since normal humans not empowered by the system can do it.
Right - adding stamina cost to those activities would either be barely noticeable, or it would be a burden to the player having to manage another system that's not really connected to the fun parts of the game
The Shield thing was more like: I spend the morning crafting some Equipment. Then I go to Menar Wood. When back I tried to craft a shield again…
Next day I went to Menar wood without Shield… This worked fine. Not sure why to restrict to one Shield per day. If you could make a better one than you already have I would definitely do so before heading into a fight…
I understand - the restriction is mostly on my time and effort. Most of the time players don't need more than one shield in the same day, and it's easier for me to put all the logic together as one "create shield" operation that can only happen once per day and makes the best shield possible instead of having multiple once per day shield-making options. Part of the once-per-day restriction I think was from an early simple version of my daily reset logic, which is now a bit more robust and able to remove multiple shields from Graham's inventory, so maybe I can just remove that restriction. The best (but most work for me, for honestly pretty minimal reward) would be to only let you craft a second shield if you are able to craft a better one than you did previously. I'll think about this and maybe add something in to the blacksmithing / woodworking updates that happen in the future.
Can't download and the itch launcher doesn't open the game either.
What exactly happened when you tried to download? It seemed like itch was having some connectivity issues earlier today; if there's a windows anti-virus thing warning you about .exe files you should be able to tell it you trust the file (you might have to click on "more info" first?).
Downloading works fine for me, and other people seem to have gotten it as well.
I tried again and download works.
To be more specific the browsers I tried it with were flagging it as a virus AFTER I downloaded it, so it would show up in the download folder and vanish right after. Windows defender didn't say anything.
And itch launcher is still not working though I imagine this is due to itch expecting loose files rather than an installer? Idk
-
Anyway was able to install and it seems to run today. Thanks for poking me!
Works fine on windows under lutris
Why's the page quarantined?
good question - I think it's because itch doesn't like the .exe attachment? I've been meaning to reach out to itch.io support about this, but I know they've been a little busy lately...
Note this post only covers soemthing for when your polishing the game as it would have no gameplay effect and that is you should probably at some point give graham a starting levels in common say journeyman in common it wouldn't do anything or maybe human lore idk since we need draconian lore to read draconian wouldn't we need human lore to read human or im not thinking about how graham is learning draconian as part of reading lore on dragons rather than directly learning the language from a teacher maybe something to consider way later during the polishing stage of the game not now
This isnt improtant at all but sooner or later the current set up results inthe player having very binary fights where we either win easily or die basically never have ahrd fights with a chmace of winniny or squeak out a victory
Well there's two things going on here. #1 is that I'm not focused on game balance right now. #2 is that as a time looper, you're going to fight enemies that are way beyond you and then later on you've grown past them. I'm trying to make sure both of those situations exist, so for any particular fight or enemy there's only a very narrow window where it's an evenly matched challenge.
I agree both that its notnimportant now or critical on the future all i meant to say though i conveyed it poorly is that several skills namely regen mana mastery healing spells healing alchemy etc barely matter because you basically only get injured but not killed in fights where your grinding combat manually specifically to improve defences instead of with the clock as oppsoed to actual fights you get. So they are not very useful in general this is not a problem particularly not right now. I agree I just wanted you to be aware of these current set up for the future. Not that uou should necessarily take my advice i haven't made any game worth sharing unlike you. As for part 2 want I meant was that there's no in-between loop where you can win sometimes or with difficulty or witha. Lot of health loss I went directly from lose every time vs the knights to winning with between zero and 15 damage of my 300+ health literally winning eith around 95 percent health from losing always idk how to fix this or even if it needs fixing as you said its a game all about crushign enemies that could once crush you.
For ehen tis balance time the current issue as far as i can tell is that defence is often higher than hp quite regualry so an attack thats jsut say 50 percent above your defence one shots you
I also noticed its relatively rays to grind things that improve defences dodge shield balcksmtihing for armor woodworking for shield and I belive others like physical fitness. But hp skills are far harder to train so the combat stat you generally ahve the least of us hp which isn't necessarily an issue but it makes rhe fights feel more like stat checks and less liek fights also in the current build ir mostly invalidates the use of helaing magic mp mp regen alchemy herbology etc. Except for when your cheesing fights to have super long rounds wher you make ludicrous progress in one loop
yep, good feedback. when the new version is out you'll see that there are some different enemy attacks, for example one that deal s guaranteed but low amount of damage so it should be good for training toughness. the numbers will get shuffled around for sure, i'd like regeneration to be more relevant so overall hp value probably needs to be higher
Minor bug inthe magic shop in town there is the door but just above the door is a empty spot where there is clearly suppsoed to be a wall
Yeah, that whole area isn't done yet I'm gonna have to fix it up and add a lot of stuff there
No problem only reason i mentioned it was because i wasnt sure if the map was going to grt chrcked again since visually it wasnt obvious it was missing its kind of subtle and also the fact the first time i went in i didnt trigger the door telling me the srea was unfinished
How do you transfer the save from 0.16b to 0.16c? it seems like it isn't registering the save, even my 20 h 0.15e save worked on 0.16c.
You probably shouldnt he talked about some bugginesss and issues aroudn the transfer even if you successfully transfer your combat stats will be imbalanced in a way that makes them hard and more probalamatically really boring to fix
I wouldn't recommend using the 0.15 save, but I'm not aware of any reason there would be issues with a save from 0.1.6b to c
YEEEESSS I FINALLY CAN FARM REGENERATION WITHOUT RNG TO UNARMED OBLITERATE EVERY BEING AFTER LVL 17 AND NEEDING TO GIVE UP TO REGENATION MASTERY ON LV 87 BECAUSE FIRE RESISTENCE GOT TO MASTER AND MAKED ME IMORTAL, THANK YOU BCBCC.
How do I gain access to Mr Harris office with the books or ate those currently unavailable in this version I previously gained access but I dont know how i did so
Talk to Lewis at the lumberyard (you'll need to have the convo with Simon first), then on a subsequent loop you should be able to talk to Mr Harris in the morning before he goes to work and get access to the books. If that doesn't work, then let me know exactly what you're doing and I'll see if I can figure out what's going wrong.
Thanks a bunch
One thing you might consider adding temporarily is a notification when you max the effective level of skills that no longer give bonuses when leveled beyond a point like blacksmithing and woodcrafting which give no bonuses once you can craft the highest tier equipment currently in game. Unlike comaby skills. Alternatively have smithing/woodworking etc give tiny stat bonuses to crafted equipment so that there's always a differnece but that's probably unnecessarily complex for the game.
Of course this isnt really that important it especially since by 1.0 it will no longer matter